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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old October 9th, 2006, 11:46 AM
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Default Re: New Mod: Blood Elves

I'm back. I'll start adding a few more units and descriptions. I have only borrowed an atmosphere and some names from the Dark Eldar. The units are all original or very loosely based on Dark Eldar.

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  #22  
Old October 9th, 2006, 06:20 PM
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Default Re: New Mod: Blood Elves

Quote:
Shovah32 said:
Ive sent some help for now, hope it helps.
Thanks Shovah32. I've forwarded it to Amos as I've run into some shortage of time due to R.L. constraints.

And BTW Shovah32, are you the one and same as Shovah?
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  #23  
Old October 9th, 2006, 06:41 PM
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Default Re: New Mod: Blood Elves

I'm finalizing the units and their names and will finish the first version of the mod in 1-2 days.

I find new Mod manual very confusing. The tables are all over the place. The old manual was much better IMHO. Where can I get a resource cost of items?
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  #24  
Old October 10th, 2006, 04:58 PM
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Default Re: New Mod: Blood Elves *DELETED*

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  #25  
Old October 10th, 2006, 05:22 PM
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Default Re: New Mod: Blood Elves *DELETED*

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  #26  
Old October 11th, 2006, 01:29 AM

Shovah32 Shovah32 is offline
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Default Re: New Mod: Blood Elves

Indeed i am Wraithlord, could remember my login name so i justmade a new account.
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  #27  
Old October 11th, 2006, 07:47 AM
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Default Re: New Mod: Blood Elves

First release version.

Known bugs:
-Head armor is /2 for some reason
-Awe is -1
-I still dont get the age thing
-Dont know how to fix a name on a Hero
-Poisonous weapons dont poison(dont seem to have poison effect on them)
-Anti-demonic weapons ether dont show the dmg type or like weapons with poison effect on them dont do anything(so I'm changing it to holy dmg until the patch)
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  #28  
Old October 11th, 2006, 03:54 PM
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Default Re: New Mod: Blood Elves

Version 0.4

-Alfar Homunculus and Hamadryad loose all magic after shapeshift.
-Added weak poison to some weapons.
-Minor changes to sprites.
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  #29  
Old October 11th, 2006, 11:00 PM

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Default Re: New Mod: Blood Elves

IIRC poison didn't work on weapons in Dom2, you had to mod a poisoned weapon to get the poison effect. Maybe that is your problem.
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  #30  
Old October 12th, 2006, 09:27 AM
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Default Re: New Mod: Blood Elves

Quote:
you had to mod a poisoned weapon to get the poison effect
What do you mean? I created weapons with poison effect in Dom2 but I never tested them myself so I have no way of knowing if they worked as intended.
I give a normal weapon secondary effect from 50-54. Am I doing it wrong?

I could have given them poisonous swords already in the game but I didnt want them to get magical weapons.
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