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June 26th, 2001, 05:23 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Bug in 1.41
quote: Originally posted by ZzZ:
I encountered a different bug in a PBEM game. When I an ally of myself offer a traety to each other at the same time and both accept. The treaty is killed an we're left with no treaty at all.
That treaty bug needs to be reported to MM...
And, as far as the ruins planet thing, I've had the same experience as Taqwus and Stone Mill - I always turn ruins on, but I haven't found any in my current game (and I've explored about 30 systems, and have maps of 15 more via partnership treaty).
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June 27th, 2001, 12:08 AM
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Re: Bug in 1.41
I just checked in a high tech start. The system facilities to modify production do not work at all in Version 1.41 with TDM-Modpack 1.72
Somebody else do a high tech start and check it without the modpack. This disgusts me. I reported that the system facilities did not work a couple of patches ago, and they are STILL not fixed, or are broken AGAIN.
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Edit : I have been up WAY too long, time to get some sleep. The systems wide facilities that are modifiers to production for all standard facilities WORK. I just forgot that the effect does not show up on the planet. You have to check the empire production screen or the race score to see the effect. Also as expected, the system robotoid does NOT stack with the m/o/r specific facilities, so there is no point to building them since it is FAR cheaper to get computers 6 than m/o/r 9.
[This message has been edited by LCC (edited 27 June 2001).]
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June 27th, 2001, 05:52 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Bug in 1.41
If you want more ruins, I've posted a small mod to give you more. Maybe to many, but this is easily changed.
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June 27th, 2001, 06:30 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Bug in 1.41
Uhh, the limits on mines have me totally confused.
What is the limit? Is it like 100 per sector, or 100 per system, or what?
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June 27th, 2001, 07:58 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Bug in 1.41
The default is 100 mines per sector.
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June 30th, 2001, 05:33 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Bug in 1.41
Stone Mill & Taqwus,
About your problems with no unique planets present, were you by chance playing with warp points not connected?
I decided to try a game like that, after learning the benefits, and was using my unique tech mod. There is about a 20% chance of any planet being unique. After 50 turns no player, out of 15, had found a unique planet anywhere. This sound like a bug to me.
Did some further testing and it appears to be related to generating a map. I started 10 games as an ancient race. 5 games I generated a map before clicking begin game and 5 games I did not generate a map. Every game I generated the map there were zero special planets. Every game I did not generate the map for I had special planets. Can anyone else confirm this? I am using a heavily modded Version.
[This message has been edited by Marty Ward (edited 30 June 2001).]
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June 30th, 2001, 02:11 PM
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Private
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Join Date: Jan 2001
Location: Nashville, TN, USA
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Re: Bug in 1.41
Playing with 1.41 this week, I noticed the following concerning the unique techs. If you click the generate map button on the Quadrant set-up screen, you will not get unique techs. If you wait and have the map generated when you click the Begin Game button, the unique techs are correctly placed.
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June 30th, 2001, 04:11 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Bug in 1.41
Thanks MRH, guess it's not my game only. Did you notice this in any earlier Versions? I've always let the map generate after I click begin.
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June 30th, 2001, 06:40 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Bug in 1.41
quote: Originally posted by Marty Ward:
Stone Mill & Taqwus,
About your problems with no unique planets present, were you by chance playing with warp points not connected?
I decided to try a game like that, after learning the benefits, and was using my unique tech mod. There is about a 20% chance of any planet being unique. After 50 turns no player, out of 15, had found a unique planet anywhere. This sound like a bug to me.
Did some further testing and it appears to be related to generating a map. I started 10 games as an ancient race. 5 games I generated a map before clicking begin game and 5 games I did not generate a map. Every game I generated the map there were zero special planets. Every game I did not generate the map for I had special planets. Can anyone else confirm this? I am using a heavily modded Version.
[This message has been edited by Marty Ward (edited 30 June 2001).]
Ahhh. All warp points in my game ARE connected, but I believe that I did click 'generate map' before starting the game.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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June 30th, 2001, 07:33 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
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Re: Bug in 1.41
Guess this would be a bug. How do you report it, send an e-mail to MM or will one of the beta testers do it?
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