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February 16th, 2009, 07:03 PM
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Sergeant
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Re: Nations with weakest troops
Quote:
Originally Posted by llamabeast
Quote:
Well this has been rather disheartening, picking a race at random LA Bogarus. In my first ever MP game, and they are being said as one of the worst.
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They have some of the worst troops, but super-awesome research and magic. I don't think they're considered especially weak overall (are they?). Though they are considered good targets for a rush. Get treaties with your neighbours!
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Well I guess thats one good thing that I'm in the middle of a team with no fighting. But then my stealth units seem rather pathetic from what I see and are of no real use.
Which brings me to another problem. In a situation when your inside a circle with limited expansion. What the frell are someone like a Bogarus suppose to do if enemies break through to them. Or can pure mage armies actually do some damage in battles.
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February 16th, 2009, 07:22 PM
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BANNED USER
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Re: Nations with weakest troops
Quite often late game battles are pure mage and/or SC affairs.
Let me give you some ideas:
Research Thau 2: Blood 2. Then your offensive spell of choice.
Some I'm partial to include, paralyze, stellar cascades, paralyze.
Make a communion. Cast communions slaves, communion masters, Blood Master.
Cast Power of the spheres. when your fatigue is high cast relief.
Otherwise spam the offenseive spell of your choice. If you are in the middle of a donut of your allies - you should be in gravy - you have the best upside of any la researcher.
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February 16th, 2009, 01:26 PM
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National Security Advisor
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Re: Nations with weakest troops
Why does using guard commander with Caelum help Meglobob?
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February 16th, 2009, 02:13 PM
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Re: Nations with weakest troops
A. Because you don't want your troops engaging. Your commanders will be spamming lighting, orb lightning, storm, etc.
If your troops engage, you might flee due to morale lost a fight that would otherwise be won.
B. On the first turn, if you are not immune to missiles, there is a chance a body guard will catch a missile that otherwise might have had your commanders name on it.
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February 16th, 2009, 05:45 PM
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Major General
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Re: Nations with weakest troops
Quote:
Originally Posted by llamabeast
Why does using guard commander with Caelum help Meglobob?
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It stops the troops from spreading out and being picked off one by one. Guard commander helps keep Caelums flyers in a tighter formation around the commander and they perform better as a result. Also you can do attack rear/attack archers and use hold, hold etc and decide the battle round you attack on.
Sadly, its not much good at the start of the game with only one castle, mammoths mixed with higher morale, slower infantry rule the day when taking indies.
However, with Ma Caelum I enjoyed alot of success around the midgame with storm generals with iceclad bodyguards (protection 20 in cold-3) as raiders. I usually equipped the storm general with a frost brand, only 2w for Ma Caelum. Wolven winter any tougher provinces obviously.
Chrispedersen is correct, bodyguards (iceclads) on Caelums mages are very useful too. They protect the mage, so he can wipe stuff out with shock wave/orb lightning. A bottle of water works really well also for Ma Caelum leaders/mages, only 5w gems as well.
You might wonder, why recruit a storm general instead of a mage? Well, there comes a point where you have a number of castles, lots of mages and its simply more cost effective to start recruiting storm generals, as well as mages when you can afford them.
Last edited by Meglobob; February 16th, 2009 at 05:57 PM..
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February 16th, 2009, 02:16 PM
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National Security Advisor
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Re: Nations with weakest troops
No, but chris, in Meglobob's post he suggests putting the troops on guard commander and then setting the commanders to attack (which will result in the troops attacking too).
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February 16th, 2009, 03:01 PM
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Lieutenant Colonel
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Re: Nations with weakest troops
Maybe to have more time for buffs? (totally hypothetical answer  )
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February 16th, 2009, 03:31 PM
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Major
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Re: Nations with weakest troops
He might be under the impression that it somehow avoids the accumulation of fatigue gained from flying. This is not the case however. Though, if the units move in small increments, probably the distance equal to their AP, the unit does not suffer the flying penalty. Therefore, if the commander was perhaps an indy commander, his suggestion might make more sense.
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February 16th, 2009, 03:40 PM
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Major
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Re: Nations with weakest troops
Bogarus is Marignon on suck. Everyone sees the nice big RP number on the starets and forgets to actually calculate their gold/RP ratio, which is actually worse than a lot of other nations. True, they have a good shot at getting to one of the level 8 research milestones first if no one is bothering them, but invariably after that when I've seen them in a game they're overtaken in research because their upkeep starts getting prohibitive, and it's nigh-impossible to win an early war with them so they can expand enough to keep the gold flowing. At that point the only thing they have going for them is some CR and nether darts on their occultists.
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February 16th, 2009, 04:47 PM
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Major
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Re: Nations with weakest troops
I'd still say that you overemphasize weaknesses of Bogarus. While their infantry IS bad and sacreds are worse, cavalry can actually hold their own. As for late game - they have good enough unique summons.
I also see that the idea of Patala as the worst-troops nation have been deservefly buried. As for EA Agartha - their Troglodites are excellent rushers in their own right, needing less support than Elephants do.
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