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July 29th, 2009, 02:59 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Forge of Godhood - recruiting
OK, count me officially in. God, this should be a crowd pleaser for the sacrifice crowd
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 29th, 2009, 03:15 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Forge of Godhood - recruiting
Wow, intense! I'm on the fence.
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July 29th, 2009, 04:03 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Forge of Godhood - recruiting
Blood hunting is tied to site frequency. Has anyone tried it on a map with zero? Sorry, I don't have time now.
This game sounds fun, but I can't join. 
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 29th, 2009, 04:24 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Forge of Godhood - recruiting
I am in, thanks for organising. 
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July 29th, 2009, 05:12 AM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Forge of Godhood - recruiting
You'd be better off calling this game Sacreds Ahoy!
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We can't stop here. This is bog beast country!
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July 29th, 2009, 05:55 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Forge of Godhood - recruiting
On a map with site frequency 0:
B3 with 0 unrest in capitol (30K pop), taxes at zero, captured this many slaves each month: 0,2,5,9,0,5,8,5,1,0,2,9.
12 months, 46 slaves for a B3 hunter.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 29th, 2009, 06:11 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Forge of Godhood - recruiting
Well, what the heck, please sign me up (and I do hope the stats are on  ).
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July 29th, 2009, 02:16 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Forge of Godhood - recruiting
Quote:
Originally Posted by Jarkko
Well, what the heck, please sign me up (and I do hope the stats are on  ).
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Yes, they are.
About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.
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July 29th, 2009, 02:30 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Forge of Godhood - recruiting
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Jarkko
Well, what the heck, please sign me up (and I do hope the stats are on  ).
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Yes, they are.
About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.
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I can't see why an Ashdod player wouldn't play with an Earth 10 bless and imprisoned pretender even with this setting. Your neighbours must remain alive in order to kill your dominion.
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July 29th, 2009, 02:42 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Forge of Godhood - recruiting
Quote:
Originally Posted by LDiCesare
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Jarkko
Well, what the heck, please sign me up (and I do hope the stats are on  ).
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Yes, they are.
About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.
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I can't see why an Ashdod player wouldn't play with an Earth 10 bless and imprisoned pretender even with this setting. Your neighbours must remain alive in order to kill your dominion.
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Actually, when I said no level 9s I kind of meant nothing over level 8. The most extreme solution, which actually worked out pretty good when I ran some similar games in dom2, is just not allowing anyone to add magic to their base chassis.
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