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  #1  
Old September 2nd, 2009, 09:25 PM

MaxWilson MaxWilson is offline
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Default Re: Gemgen alternative idea.

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Originally Posted by Ironhawk View Post
Yeah but that was basically the only way you could get at them. Now, you can seige/storm the fort where your enemies clams are and wipe them out. Additionally, making them fragile means they are vulnerable to regular remotes: seeking arrow, flames from afar, disease, etc.
Can't you assassinate a clam-holder and take/destroy his clam?

-Max
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  #2  
Old September 2nd, 2009, 10:09 PM

Illuminated One Illuminated One is offline
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Default Re: Gemgen alternative idea.

Not if you put them on a scout.

Wrath of God (?) can kill them, too, I think.
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  #3  
Old September 2nd, 2009, 01:49 PM

Calahan Calahan is offline
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Default Re: Gemgen alternative idea.

I'm guessing no is the answer, but can commander units be modded so that they are forced into doing a specific order each turn? If so, then maybe gem generating units could be forced to patrol each turn, thereby making them very vunerable, and always a target for attack by simply attacking the province they are in.

Just a thought on this topic, although I personally have my doubts about the idea itself. Mainly due to negative income being a very managable thing, especially in the late game.
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Old September 2nd, 2009, 01:51 PM

quantum_mechani quantum_mechani is offline
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Default Re: Gemgen alternative idea.

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Originally Posted by Calahan View Post
I'm guessing no is the answer, but can commander units be modded so that they are forced into doing a specific order each turn?
No, and that also brings up the issue of all those commanders sitting around with no orders mucking up the n key.
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  #5  
Old September 2nd, 2009, 01:53 PM

Calahan Calahan is offline
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Default Re: Gemgen alternative idea.

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Originally Posted by quantum_mechani View Post
No, and that also brings up the issue of all those commanders sitting around with no orders mucking up the n key.
Ah yes, the eternal question of what to do with mages once research is completed that doesn't involve pressing 'n' several hundred times every turn.
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  #6  
Old September 2nd, 2009, 03:48 PM
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vfb vfb is offline
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Default Re: Gemgen alternative idea.

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Quote:
Originally Posted by quantum_mechani View Post
No, and that also brings up the issue of all those commanders sitting around with no orders mucking up the n key.
Ah yes, the eternal question of what to do with mages once research is completed that doesn't involve pressing 'n' several hundred times every turn.
Fight.
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  #7  
Old September 2nd, 2009, 04:17 PM

Calahan Calahan is offline
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Default Re: Gemgen alternative idea.

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Originally Posted by quantum_mechani View Post
No, and that also brings up the issue of all those commanders sitting around with no orders mucking up the n key.
Ah yes, the eternal question of what to do with mages once research is completed that doesn't involve pressing 'n' several hundred times every turn.
Fight.
Good plan.

- "Mages, all of you grab your staves and head northwards towards the battlefront".......

- "Sire, a messenger has just come fresh from the battlefront having ridden for two days to reach us. He reports that our Mages are causing much devastation to the enemies ranks"
- "Excellent".......

- "Sire Sire"
- "What is it?"
- "Some large monsters, presumably under the magical control of our enemy, have just arrived at the castle boundaries, and are breaking through the gates as I speak."
- "Send forth all the castle mages immediately to deal with these pests"
- "But Sire, you sent all our mages to the northern battlefront. There are none in the castle now"
- "Oh Arse"
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