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June 9th, 2010, 03:16 PM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
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Re: Mendeha
I like the whimpering solution best!
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June 9th, 2010, 04:22 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Mendeha
It's by far the easiest. Prec-100 spells work just fine, though. And enough fire spam will hurt lanka demons well enough.
Hordes of skelly archers is probably a good solution.
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June 10th, 2010, 05:32 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Mendeha
I *was* sure about it... Forbidden Light would be okay to overwrite it - I think the Solar Brilliance thing is to fit in with the flavour text. Come to think of it, it'd be sensible if the same effect applied in cave fortresses.
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June 26th, 2010, 01:03 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: Mendeha
"By decreasing attack and defense, it slows combat down,"
-that's not very clear. Decreasing attack slows fight down, but decreasing defense definitely should speed up.
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June 26th, 2010, 11:44 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Mendeha
Well it was a fairly long post.
I should really say it increases the importances the importance of the DRN, decreases the importance of thugs, increases the importance of chaff, increases the importance of spellcasting, GREATLY increases the importance of undead, demons, etc.
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June 27th, 2010, 10:14 AM
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Corporal
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Join Date: Jun 2006
Location: Mikkeli, Finland
Posts: 64
Thanks: 19
Thanked 0 Times in 0 Posts
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Re: Mendeha
Darkness decreases the difference between elite and normal troops.
14 -> 7
10 -> 5
Difference falls from 4 to 2, making it much more manageable. Thus superior numbers trumps quality in darkness.
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June 27th, 2010, 10:51 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Mendeha
True, but protection and strength don't change.
And most thugs rely on protection, magical defenses and area effect attacks.
So elite troops get weaker, but heavies stay strong and many thugs aren't really affected.
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June 27th, 2010, 12:54 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: Mendeha
Fire brand, demon whip, unquenched sword, flambeau, sword of justice, infernal sword and flame helmet should all give darkvision 25 or 50 imho
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June 28th, 2010, 12:09 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Mendeha
Why? Demons can see in the dark. Banefire only shows to darkvision =)
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June 28th, 2010, 08:10 AM
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Corporal
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Join Date: Jun 2006
Location: Mikkeli, Finland
Posts: 64
Thanks: 19
Thanked 0 Times in 0 Posts
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Re: Mendeha
Quote:
Originally Posted by Kheldron
Fire brand, demon whip, unquenched sword, flambeau, sword of justice, infernal sword and flame helmet should all give darkvision 25 or 50 imho
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Only for melee purposes and for your opponents as well, then.
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