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  #1  
Old June 12th, 2011, 11:42 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

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OK. I hope the news
You are the 2nd platoon
As soon as i get files/orders then i'll post them up here for you ASAP
Ok. Then it moves on the order of platoons? It's good to be organized.
Keep in mind the order of platoons does not give any senority from 1st to the last,, just who goes first
A 2nd and third means just as much,
In other words,,we work and fight as brothers
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Old June 13th, 2011, 01:50 PM

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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

ok I´m back...

...and I think I got the process too.

One question regarding the DARs though: The platoon leaders are forbidden to check out the other platoons situations, right? And they should only know about the overall situation from the CO´s DAR, yes?

gila mentions the platoon leaders writing a possible DAR after their turns. So how is it?
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Old June 18th, 2011, 04:07 PM

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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

jebou!lets go
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  #4  
Old June 19th, 2011, 09:36 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Just an FYI, here is the breakdown of the "Commands". The CO controls all of the units listed under HQ Platoon, including the MG and Mortars sections.
Code:
HQ Platoon
A0    CO HQ/C 2/16 AIB
B0    A HQ/C 2/16 AIB
B1    B HQ/C 2/16 AIB
F0    MG-A/C 2/16 AIB
F1    MG-B/C 2/16 AIB
G0    MTR/C 2/16 AIB

1st Platoon
C0    HQ/1/C 2/16 AIB
C1    1/1/C 2/16 AIB
C2    2/1/C 2/16 AIB
C3    3/1/C 2/16 AIB

2nd Platoon
D0    HQ/2/C 2/16 AIB
D1    1/2/C 2/16 AIB
D2    2/2/C 2/16 AIB
D3    3/2/C 2/16 AIB

3rd Platoon
E0    HQ/3/C 2/16 AIB
E1    1/3/C 2/16 AIB
E2    2/3/C 2/16 AIB
E3    3/3/C 2/16 AIB
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  #5  
Old June 20th, 2011, 08:01 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Looks good,and the CO has control of some toys as well (morters and mmgs)

Still not clear if this done by EM or just post saved
turn here in this forum, for the next player in line.

If the latter,i would suggest putting it in the AAR sub forum,that way there would be people reading the progress and possible future recruits

Last edited by gila; June 20th, 2011 at 08:18 PM..
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  #6  
Old June 21st, 2011, 03:20 AM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by gila View Post
Looks good,and the CO has control of some toys as well (morters and mmgs)

Still not clear if this done by EM or just post saved
turn here in this forum, for the next player in line.

If the latter,i would suggest putting it in the AAR sub forum,that way there would be people reading the progress and possible future recruits
Yeah, I'm going to start a new thread in the AAR subforum with the briefing and start file.

The "save files" and 100 word radio chatter will the posted in that thread.
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  #7  
Old June 23rd, 2011, 05:44 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Ok. My men are training hard and are thirsty for blood ..
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Old July 2nd, 2011, 08:09 AM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Sorry guys, I accidentally overwrote the original map and am in the process of rebuilding it from the screenshot I uploaded. Should be ready to go by the end of this weekend. Please post if you are still in so I know we are back on schedule.
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  #9  
Old July 2nd, 2011, 07:04 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Still in
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  #10  
Old July 2nd, 2011, 09:12 PM
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Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

I am
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