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  #21  
Old August 27th, 2013, 05:58 PM
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Default Re: Suggestion for more options

Here's what colour #4 looks like.



It doesn't show well on a summer map in this example but when it's showing the full screen you know it's there.. it's not obviously "THERE".

We will experiment further. If it works out it will be in the next patch update for CD holders with 10 choices

Don
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  #22  
Old August 27th, 2013, 11:20 PM
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Default Re: Suggestion for more options

That looks great!
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  #23  
Old August 28th, 2013, 01:19 PM

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Default Re: Suggestion for more options

This looks quite nice I think.

On another issue, is there any chance you could show the path in real time from the currently selected unit to the cursor position with remaining movement points shown per hex in the path.
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  #24  
Old August 29th, 2013, 10:43 AM
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Default Re: Suggestion for more options

I would say at this time......No.

Don
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  #25  
Old August 30th, 2013, 07:43 AM
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Default Re: Suggestion for more options

Quote:
Originally Posted by PKH View Post
This looks quite nice I think.

On another issue, is there any chance you could show the path in real time from the currently selected unit to the cursor position with remaining movement points shown per hex in the path.
Would not want that turns it into an RTS type game, getting caught in the open because you couldn't quite make it seems realistic to me & you can always move units in small increments if path finding is tricky.
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  #26  
Old August 30th, 2013, 07:54 AM
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Default Re: Suggestion for more options

If you are looking at allowing colour selection for the hex grid would it be possible to do it for winter maps & the greyed out overlay for hexes you have no LOS to. Something with a greater contrast to the white background would be great as I find it very difficult to distinguish at times.
This would actually be useful & I could even live with it being a bit garish like dull red.
If you could find something that improves it even half as much as the excellent work you did on the backgrounds of the information screens that would be superb.
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  #27  
Old August 30th, 2013, 02:09 PM

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Default Re: Suggestion for more options

[quote=Imp;821778]
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Originally Posted by lmp View Post
Would not want that turns it into an RTS type game
Total agree
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  #28  
Old August 30th, 2013, 03:21 PM
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Default Re: Suggestion for more options

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Originally Posted by Imp View Post
If you are looking at allowing colour selection for the hex grid would it be possible to do it for winter maps & the greyed out overlay for hexes you have no LOS to. Something with a greater contrast to the white background would be great as I find it very difficult to distinguish at times.
This would actually be useful & I could even live with it being a bit garish like dull red.
If you could find something that improves it even half as much as the excellent work you did on the backgrounds of the information screens that would be superb.
We are not allowing "colour" just black to medium-light gray.

I have NO IDEA what you mean but "Something with a greater contrast to the white background would be great ".......how much more than this do you need ??



In any event the only way to change that is change the pallete. Dark areas like that are created when the game selects a specific set of darker colours that are " twinned" to the ones you see on screen and if I change them it changes everything that uses that colour.


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  #29  
Old August 31st, 2013, 03:12 AM
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Default Re: Suggestion for more options

Fair point on the contrast meant something that stood out more clearly, for me the main problem is easily defining rough hexes as they look fairly similar, still probably its just me.
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  #30  
Old August 31st, 2013, 10:06 AM

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Default Re: Suggestion for more options

I never had issues not being able to identify terrain properly.
Visually and at least with CD-Version descripted at the top edge of the screen since the last patch.

But that's just my subjective opinion and this need not apply to everyone.
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