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  #21  
Old March 8th, 2003, 05:47 PM

JLS JLS is offline
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Default Re: Proportions Prob

[quote]Originally posted by mottlee:
Quote:
As to Gorn and the Federarion you (not you PvK)want what? the race Files?
Thanks for the work Guys
You, are welcome. I appreciated the opportunity

Yes, thank you, if you could upload the complete UPF and the Gorn that would be appreciated
At the very least I will need all there AI.txt files to complete, some unrelated tinkering.

Also on that note, with the other basic races in your currant game, are their AI files unaltered and Standard Proportions races; otherwise wise I would like those AI.txt files as well

With out these AI files when I advance the turns the gorn and UFP will corrupt. Due to not having the starting AI.

I can of coarse rework the AI as is, but it would be much easer and faster with the original starting AI.

Thanks, Mottlee !

[ March 08, 2003, 23:46: Message edited by: JLS ]
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  #22  
Old March 9th, 2003, 03:53 AM

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Default Re: Proportions Prob

Mottlee.

All set

No longer need the race files

[ March 09, 2003, 01:56: Message edited by: JLS ]
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  #23  
Old March 9th, 2003, 04:00 AM
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Default Re: Proportions Prob

http://galileo.spaceports.com/~william/downloads.htm

Gorn and UFP at this link I did not change any.
Thanks again
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  #24  
Old March 9th, 2003, 12:05 PM
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Default Re: Proportions Prob

Oh if you were using Gorn and UFP shipsets and didn't remove their (non-Proportions) AI, then that will really cause them "confusion."

PvK
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  #25  
Old March 9th, 2003, 06:13 PM
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Default Re: Proportions Prob

Quote:
Originally posted by PvK:
Oh if you were using Gorn and UFP shipsets and didn't remove their (non-Proportions) AI, then that will really cause them "confusion."

PvK
Dang this is confusing
Also "Fix" did help with DBZ, however AI still falls back to weaponless troop design even when I change them and add weapons, As to Gorn the only thing I have found is the pic for the race is not like in the D/L they started out to be "Bad A**" early

[ March 09, 2003, 16:14: Message edited by: mottlee ]
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  #26  
Old March 10th, 2003, 09:30 PM

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Default Re: Proportions Prob

[quote]Originally posted by mottlee:
Quote:
Also "Fix" did help with DBZ, however AI still falls back to weaponless troop design even when I change them and add weapons
Mottlee did you?
Quote:
"Important: Add (Planetary weapons 10k tech) and move it to the top of there research Queue… "
~~~
If not:
Otherwise, it will take 11 or more turns for the Amonkree to get thru there currant research project.
Hence, 11+ turns to redesign!!!

What did you have to change in the the files? that fix was all set for Proportions 2.53!


Thanks ,
John


[ March 10, 2003, 20:55: Message edited by: JLS ]
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  #27  
Old March 10th, 2003, 11:29 PM
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Default Re: Proportions Prob

I went into all planets and dumped troops and cleared Q went 8 turns and looked again and OOPs there it was SO ....HEHE....They gave up
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  #28  
Old March 11th, 2003, 12:00 AM

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Default Re: Proportions Prob

Kool
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  #29  
Old March 11th, 2003, 03:27 AM
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Default Re: Proportions Prob

Hi, I just downloaded the proportions mod... and i have a couple questions..

1) Some tech areas says they are a mere formality for the AI... i am suposed to not research them?

2) I just made a colony ship and a starliner, put like 5 engines on each, they say "generate 5 stardard movement" but my ships just move 1 square per turn... is that normal or that is some error ?
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  #30  
Old March 11th, 2003, 05:59 AM
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Default Re: Proportions Prob

You are supposed to research all PvK created special cheap research areas to help AI programming. These tech. areas contain the coolest planetary facilities !

Proportions is using quasi-newtonian propulsion. Big ships need a lot of "standard movement" points to move. Colony ship can have 8 engines which will generate 2 movements
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