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April 16th, 2009, 11:55 AM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
30+ just ain't gonna be possible. you'll never all of your team on the forums and working as a team
unless you break that down to 3-5 different teams maybe
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April 16th, 2009, 11:57 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Thanked 221 Times in 46 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Quote:
Originally Posted by Septimius Severus
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Septimius Severus
And don't miss the third and final installment in the critically acclaimed Noobs vs. Vets series, coming to a Dominions server near you: Twice as large as NvVII, more than 30+ players, and massive battles. Reserve your spot today.
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Oh god that sounds horrific. I could go again into why that's a bad idea, but I'll take a different tac:
Let's up the ante, winning team decides settings for the next one (tradition has already been somewhat established). You are hereby challenged, there is only one honorable response.
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What's so horrific?
I'm going to wait to see how this one plays out before we delve into specifics. I believe the playing field has been leveled this time around and possibly tipped slightly into the favor of the vets, however this may prove incorrect. Suggestions though, as always, are welcome.
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A coward's answer! Do not shame your team further by refusing.
Speaking of cowardly tricks, I have another bone to pick with you. Nowhere in the settings was it mentioned rare events, this is effectively a 240 (!) point disadvantage for a nation such as mine with luck 3.
Even worse though, is what it means about last game. Assuming that it was in effect then too, I'd cite it as one of the top reasons for the vets getting taken out. My entire build there was built around the income from luck, at the time I thought I had somehow just gotten phenomenally unlucky. So instead of events I had to rely on handouts from the rest of the team since my other scales were so bad, draining everyone. Additionally as I recall Ermor and Mictlan took luck as well, this proved especially deadly to Mictlan. Just imagine what one 1000-2000 gold event would have changed in the first few turns, a huge hydra army from the start.
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April 16th, 2009, 12:03 PM
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Sergeant
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Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
You can find that out if you load the old game and check in the escape menu.
As for a 30+ game, I can't imagine organizing a vet team bigger than 5 the way we do things right now. As it stands, we're lucky there's a time in the day when we're typically all online so we can get proper planning done. I can't imagine how you noobs organize, or what would happen with teams of 10 and 20.
But hey, it might work, I'll just leave it to other vets to actually play it.
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April 16th, 2009, 12:37 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
ah yes, that's not at all kosher. any settings other than standard (and almost no games are ever played w/ rare events) need to be explicitly stated. oh well - I guess the vets are playing w/ a disadvantage
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April 16th, 2009, 01:03 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Rare events, heh. That just increases the irony of me getting plague in my capital yet more
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April 16th, 2009, 01:15 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Quote:
Originally Posted by Quantum_Mechani
Speaking of cowardly tricks, I have another bone to pick with you. Nowhere in the settings was it mentioned rare events, this is effectively a 240 (!) point disadvantage for a nation such as mine with luck 3.
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Oh well, I have luck 3, too.
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April 16th, 2009, 01:35 PM
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Sergeant
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Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
well it's annoying, but it affects both sides more or less equally
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April 17th, 2009, 01:21 AM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
well thats annoying, because I also hope for the bonuses from luck. if I new it was rare then I probably would of made that -3 for the extra points
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April 17th, 2009, 02:13 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
If this is true (about the rare events), it should have been listed.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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April 17th, 2009, 02:44 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.
Quote:
Originally Posted by Lavaere
30+ just ain't gonna be possible. you'll never all of your team on the forums and working as a team
unless you break that down to 3-5 different teams maybe
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To clarify for everyone, that figure "30+" includes a bunch of alternates who typically don't participate in the forums until they are needed and thus are not counted as active team members. I'd like to have around 9 alternates altogether for the next game. Let's not freak out people. I figure around 24 active players with a few carefully chosen mod nations.
Last edited by Septimius Severus; April 17th, 2009 at 03:14 AM..
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