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  #31  
Old July 22nd, 2005, 10:04 AM
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Default Re: Stellar Manipulation again..

Yeah, its an old bug. {Clicky} Like they said, it was too rare for MM to pin down. But its becoming more common, when you increase objects like Fyron's Quadrant Mod, or now that the TDM Modpack uses stellar manipulation so often. Late game TDM Modpack in FQM is practically surreal. Wierdness starts happening like once every 10-20 turns.
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  #32  
Old July 22nd, 2005, 11:06 AM
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Default Re: Stellar Manipulation again..

Quote:
Arkcon said:
Yeah, its an old bug. {Clicky} Like they said, it was too rare for MM to pin down. But its more common, when you increase objects like Fyron's Quadrant Mod, or now that the TDM Modpack uses stellar manipulation so often. Late game TDM Modpack in FQM is practically surreal. Wierdness starts happening like once every 10-20 turns.
Try blowing up 30 stars at once in a PBW game . I lost 5 planets, noticed one formerly trinary system was now binary, and two warp points became one-way - and that's just what I noticed, all of which was in my space except for one of the one-way warp points.
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  #33  
Old July 22nd, 2005, 11:32 AM
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Default Re: Stellar Manipulation again..

I ran into a one way warp point once not long after I started playing. I just assumed at the time that I missed a log about an event happening. Now I know what happened.

On a pevious note, I checked the text files. The nebula you can create stars in (as opposed to the system wide storms that can be destroyed) they have a setting of 3 out of 1000 in all quadrants exept ancient where they are at 10 out of 1000. There are five of them listed so .3% five times (note: this does *not* mean 1.5%) in most quads. System storms occur much more frequently.
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  #34  
Old July 30th, 2005, 03:57 PM
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Default Re: Stellar Manipulation again..

douglas said:
Try blowing up 30 stars at once in a PBW game . I lost 5 planets, noticed one formerly trinary system was now binary, and two warp points became one-way - and that's just what I noticed, all of which was in my space except for one of the one-way warp points.


Well then, we'll have to hope that the "determine which object gets destroyed" sub-routine in SE5 gets a complete re-write instead of a quick and dirty patch
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