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December 29th, 2008, 03:35 PM
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General
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Join Date: Oct 2007
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Re: Reign of the Vampiri
Well, in the travelers mod you do get immortals and you can get tons of them. However, they die of old age after only a few years (probably makes them great targets for wind of death) and most of them aren't very good at killing, so they're more like an endless wave of chaff. Some of them do get mind blasts though. All in all I didn't find the immortals themselves to be overpowered, but maybe if I had used more battle magic they would have been (though amos' mods tend to have pretty poor artillery mage potential, and I think that's one of them).
The immortals in llamabeast's tomb kings aren't bad either. They're sacred medium infantry, possibly heavy infantry equivalent for the age, but it takes a lot of work, gold and gems to make very many of them and just building them is not a winning strategy. I should know because llamabeast is proving it to me right now in the warhammerama game 
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April 11th, 2009, 08:46 AM
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First Lieutenant
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Re: Reign of the Vampiri
Quote:
Originally Posted by rdonj
The immortals in llamabeast's tomb kings aren't bad either. They're sacred medium infantry, possibly heavy infantry equivalent for the age, but it takes a lot of work, gold and gems to make very many of them and just building them is not a winning strategy. I should know because llamabeast is proving it to me right now in the warhammerama game 
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Yeah I have tried llamabeasts tomb kings and I thought it was pretty cool and I really didnt find the immortality to be that overpowering. I didnt play a full game with it though, just enough to get a feel for it.
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April 11th, 2009, 09:17 AM
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General
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Re: Reign of the Vampiri
I had ~100 immortals at the end of the game when I lost, llama kept spamming rain of stones at them and they just weren't quite durable enough to take the hammering even with a strong astral/water bless. So he drove me back to my capitol and they were finally destroyed. Losing that many mage turns to summon them really does limit their overall effectiveness. Llama was just so far ahead of me magically speaking I had no good counters in the end.
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December 29th, 2008, 03:47 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Reign of the Vampiri
Well if they die fast anyway you can hardly call them immortal can you
and I was talking about a whole nation of really undying immortals  .
I think immortal units are great for flavor but insisting on a whole nation of them is just too much I'd say.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 29th, 2008, 03:59 PM
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Re: Reign of the Vampiri
This is probably true.
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December 29th, 2008, 04:03 PM
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Lieutenant General
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Re: Reign of the Vampiri
rdonj... I said it... so .... why the probably 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 29th, 2008, 04:59 PM
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General
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Join Date: Oct 2007
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Re: Reign of the Vampiri
I meant probably in the affirmative "yes, you're right" sort of sense 
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December 30th, 2008, 12:01 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Reign of the Vampiri
Yeah I figured that.
Doesnt mean that cranking them up as "too powerful for balanced play" wont turn them into better AI opponents.
OR we could always ask one of the IRC people to play the nation as a better AI.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 30th, 2008, 04:45 AM
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Captain
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Re: Reign of the Vampiri
I can turn a unit into a "true" immortal with only two commands that have nothing to do with immortality. But what would be the point? An unbeatable unit is no fun.
P.S. I'm working on a new mod now where all of the commanders are unique - which makes them kind of immortal.
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December 30th, 2008, 09:18 PM
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First Lieutenant
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Re: Reign of the Vampiri
Quote:
Originally Posted by Amos
I can turn a unit into a "true" immortal with only two commands that have nothing to do with immortality. But what would be the point? An unbeatable unit is no fun.
P.S. I'm working on a new mod now where all of the commanders are unique - which makes them kind of immortal.
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Actually, I could see a scenario type situation where fighting a race of totally immortal (in the Dominions sense--if you die you reappear in the capital) units.
Final victory would only be by dominion kill. The struggle would be to push your dominion on them.
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