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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 29th, 2008, 03:35 PM

rdonj rdonj is offline
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Default Re: Reign of the Vampiri

Well, in the travelers mod you do get immortals and you can get tons of them. However, they die of old age after only a few years (probably makes them great targets for wind of death) and most of them aren't very good at killing, so they're more like an endless wave of chaff. Some of them do get mind blasts though. All in all I didn't find the immortals themselves to be overpowered, but maybe if I had used more battle magic they would have been (though amos' mods tend to have pretty poor artillery mage potential, and I think that's one of them).

The immortals in llamabeast's tomb kings aren't bad either. They're sacred medium infantry, possibly heavy infantry equivalent for the age, but it takes a lot of work, gold and gems to make very many of them and just building them is not a winning strategy. I should know because llamabeast is proving it to me right now in the warhammerama game
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Old April 11th, 2009, 08:46 AM
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Default Re: Reign of the Vampiri

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Originally Posted by rdonj View Post

The immortals in llamabeast's tomb kings aren't bad either. They're sacred medium infantry, possibly heavy infantry equivalent for the age, but it takes a lot of work, gold and gems to make very many of them and just building them is not a winning strategy. I should know because llamabeast is proving it to me right now in the warhammerama game
Yeah I have tried llamabeasts tomb kings and I thought it was pretty cool and I really didnt find the immortality to be that overpowering. I didnt play a full game with it though, just enough to get a feel for it.
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Old April 11th, 2009, 09:17 AM

rdonj rdonj is offline
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Default Re: Reign of the Vampiri

I had ~100 immortals at the end of the game when I lost, llama kept spamming rain of stones at them and they just weren't quite durable enough to take the hammering even with a strong astral/water bless. So he drove me back to my capitol and they were finally destroyed. Losing that many mage turns to summon them really does limit their overall effectiveness. Llama was just so far ahead of me magically speaking I had no good counters in the end.
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Old December 29th, 2008, 03:47 PM

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Default Re: Reign of the Vampiri

Well if they die fast anyway you can hardly call them immortal can you

and I was talking about a whole nation of really undying immortals .

I think immortal units are great for flavor but insisting on a whole nation of them is just too much I'd say.
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Old December 29th, 2008, 03:59 PM

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Default Re: Reign of the Vampiri

This is probably true.
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Old December 29th, 2008, 04:03 PM

Aezeal Aezeal is offline
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Default Re: Reign of the Vampiri

rdonj... I said it... so .... why the probably
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Old December 29th, 2008, 04:59 PM

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Default Re: Reign of the Vampiri

I meant probably in the affirmative "yes, you're right" sort of sense
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Old December 30th, 2008, 12:01 AM
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Default Re: Reign of the Vampiri

Yeah I figured that.
Doesnt mean that cranking them up as "too powerful for balanced play" wont turn them into better AI opponents.

OR we could always ask one of the IRC people to play the nation as a better AI.
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Old December 30th, 2008, 04:45 AM
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Default Re: Reign of the Vampiri

I can turn a unit into a "true" immortal with only two commands that have nothing to do with immortality. But what would be the point? An unbeatable unit is no fun.

P.S. I'm working on a new mod now where all of the commanders are unique - which makes them kind of immortal.
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Old December 30th, 2008, 09:18 PM

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Default Re: Reign of the Vampiri

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Originally Posted by Amos View Post
I can turn a unit into a "true" immortal with only two commands that have nothing to do with immortality. But what would be the point? An unbeatable unit is no fun.

P.S. I'm working on a new mod now where all of the commanders are unique - which makes them kind of immortal.
Actually, I could see a scenario type situation where fighting a race of totally immortal (in the Dominions sense--if you die you reappear in the capital) units.

Final victory would only be by dominion kill. The struggle would be to push your dominion on them.
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