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March 17th, 2009, 04:36 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
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Thanked 17 Times in 3 Posts
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Re: Patch 3.23
Mighty yari used by the Kaijin is currently a ranged weopon. Should be a melee weopon instead?
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March 17th, 2009, 04:46 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Patch 3.23
well, a yari is pretty long...
;p
thanks for another patch guys!
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March 17th, 2009, 04:55 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Patch 3.23
Quote:
Originally Posted by ryo_akashi
Mighty yari used by the Kaijin is currently a ranged weopon. Should be a melee weopon instead?
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What, the Kaijin is in the game? I thought that he was just a draft because he isn't in the patch announcement. In that case I have a bug report to make: He doesn't grow less powerful in his magics when leaving the water, like advertised in his description text.
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March 17th, 2009, 05:09 PM
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Corporal
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Join Date: Oct 2008
Posts: 162
Thanks: 13
Thanked 7 Times in 5 Posts
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Re: Patch 3.23
Ok, what we need now is a good Jomon guide by Baalz or AreaOfEffect  Because honestly I don't feel that Jomon got any singificant power-up with this patch. Maybe I'm just missing something, so the guide would be most useful.
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March 17th, 2009, 05:16 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Patch 3.23
What..??? This looks huge!
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March 17th, 2009, 05:32 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Thanked 162 Times in 118 Posts
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Re: Patch 3.23
Well, the basic units aren't powered up. The new national holy spells and the u/w units and commanders are cool though. For instance, Ryujin are great for forging certain items you'll find rather handy. Their battle magic can be impressive, too.
I reckon it'll put Jomon pretty near par with the rest of LA, used properly.
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March 17th, 2009, 05:44 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Patch 3.23
oh, i love the new jomon stuff. A++++ would play again
edit: how does one get Shikome? there seems to be no spell for them... are they some unit's autosummon?
++edit: ah, ok, yomi summons
Last edited by archaeolept; March 17th, 2009 at 06:13 PM..
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March 17th, 2009, 06:04 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Re: Patch 3.23
Shikome exists as a EA Yomi summon spell.
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March 17th, 2009, 07:03 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Patch 3.23
So, what's the Lightless Lantern additional effect?
I'm scared. 
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 17th, 2009, 07:22 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Patch 3.23
Quote:
Originally Posted by vfb
So, what's the Lightless Lantern additional effect?
I'm scared. 
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WHAT? Please don't change it! I like it the way it is very much, unless it's a positive effect? 
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