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  #31  
Old October 20th, 2011, 09:53 PM

jimbojones1971 jimbojones1971 is offline
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Default Re: Tiny Cataclysm - Running

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Originally Posted by dojango View Post
If anyone else sees one of those sites, I guess we'll have to have a gentlemen's agreement not to take advantage?
Yeah, agreed dojango. At the end, we can bundle them all up and stick them on the mod thread for fixing.

How are people finding the mod so far, out of interest? I'm quite enjoying it, as it is very different, but I really am very confused about how well I am actually doing in the game.
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  #32  
Old October 20th, 2011, 11:40 PM

tratorix tratorix is offline
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Default Re: Tiny Cataclysm - Running

The Wild Ettin site is actually a CBM bug IIRC. Quite liking this mod, every turn feels like Christmas morning.

Last edited by tratorix; October 20th, 2011 at 11:50 PM..
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  #33  
Old October 21st, 2011, 02:41 AM

Groundworm Groundworm is offline
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Default Re: Tiny Cataclysm - Running

I agree... each new turn I can't wait to see what's waiting for me to be recruited in my new provinces.

The indie strength 7 and only heavy infantry/cavalry and archers has made expanding more difficult than I'm accustomed to. That may be part of your troubles, jimbojones, rather than the mod itself.
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  #34  
Old October 21st, 2011, 09:59 PM

HorrorFend HorrorFend is offline
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Default Re: Tiny Cataclysm - Running

Quote:
Originally Posted by tratorix View Post
The Wild Ettin site is actually a CBM bug IIRC. Quite liking this mod, every turn feels like Christmas morning.
I too enjoy coming across some unexpected new recruits. Although I would be interested in knowing how many provinces people have come across without any special sites, should I feel disheartened that I've found 5 already?
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  #35  
Old October 21st, 2011, 10:38 PM
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Bullock Bullock is offline
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Default Re: Tiny Cataclysm - Running

No don't worry i didn't found many either.
Maybe 2 sites for every 5 lands.
When i tried in SP i had something more like 2 for 3 lands.
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  #36  
Old October 22nd, 2011, 12:42 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: Tiny Cataclysm - Running

Out of interest, are people doing much site searching?

I did a bunch SP and got some good returns, but so far in this game its been a waste of time.
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  #37  
Old October 22nd, 2011, 01:46 AM

tratorix tratorix is offline
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Default Re: Tiny Cataclysm - Running

Haven't found any sites with recruitables, but I've found some gem sites.
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  #38  
Old October 22nd, 2011, 06:30 PM

jimbojones1971 jimbojones1971 is offline
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Default Re: Tiny Cataclysm - Running

When I saw that a province had heavy infantry, archers and elephants it didn't occur to me that it would have SIXTEEN ELEPHANTS and that they would ALL fight to the death instead of routing and stampeding over their own units.

Fortunately by brave infantry all fought to the death again (with the exception, curiously, of the last survivor, now designated as the "Royal Guard" unit). But seriously - sixteen elephants?

All part of the fun, though - this mod remains very entertaining :-)
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  #39  
Old October 22nd, 2011, 07:25 PM

dojango dojango is offline
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Default Re: Tiny Cataclysm - Running

Keep in mind that indies were set to 7 so they're more powerful and numerous than normal.
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  #40  
Old October 29th, 2011, 10:06 PM

jimbojones1971 jimbojones1971 is offline
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Default Re: Tiny Cataclysm - Running

Huh, llamaserver just sent me a turn file for Hinnom in another game. Very strange.
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