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October 22nd, 2011, 01:46 AM
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Sergeant
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Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
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Re: Tiny Cataclysm - Running
Haven't found any sites with recruitables, but I've found some gem sites.
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October 22nd, 2011, 06:30 PM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Tiny Cataclysm - Running
When I saw that a province had heavy infantry, archers and elephants it didn't occur to me that it would have SIXTEEN ELEPHANTS and that they would ALL fight to the death instead of routing and stampeding over their own units.
Fortunately by brave infantry all fought to the death again (with the exception, curiously, of the last survivor, now designated as the "Royal Guard" unit). But seriously - sixteen elephants?
All part of the fun, though - this mod remains very entertaining :-)
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October 22nd, 2011, 07:25 PM
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Corporal
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Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tiny Cataclysm - Running
Keep in mind that indies were set to 7 so they're more powerful and numerous than normal.
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October 29th, 2011, 10:06 PM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Tiny Cataclysm - Running
Huh, llamaserver just sent me a turn file for Hinnom in another game. Very strange.
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October 31st, 2011, 01:16 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Cataclysm - Running
I just noticed that the game was running 24h turn instead of the 36h announced, it is now correctly set.
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The Following User Says Thank You to Bullock For This Useful Post:
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November 7th, 2011, 06:39 AM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Tiny Cataclysm - Running
Apologies for the stale, I've been travelling for work and just couldn't quite get it together in time for this turn. Such are the fortunes of war!
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November 7th, 2011, 09:48 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Cataclysm - Running
Ahh to bad because it happens at the worst time for you, you should have requested a small postponing "just in case".
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November 7th, 2011, 09:38 PM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Tiny Cataclysm - Running
Quote:
Originally Posted by Bullock
Ahh to bad because it happens at the worst time for you, you should have requested a small postponing "just in case".
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Yes, this is true! Too late now though. We can just chalk it up to the fates favoring Black in our war :-)
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November 8th, 2011, 03:13 AM
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Sergeant
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Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
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Re: Tiny Cataclysm - Running
Something's come up, could I get a 24 hour turn extension? Thanks in advance.
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November 8th, 2011, 02:09 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Cataclysm - Running
Quote:
Originally Posted by tratorix
Something's come up, could I get a 24 hour turn extension? Thanks in advance.
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For some odds reasons the server took my postpone order but didn't apply it...
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