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January 2nd, 2012, 05:51 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Blood and Booze - EA - Recruiting
Quote:
Originally Posted by BigandScary
Quote:
Originally Posted by GFSnl
Are we going to use an All Age Mod?
Cause as it stands now both Niefelheim and Jotunheim are in the game.
Don't know if All Age Mod works very well with custom mod nations.
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That was my bad. Wasn't thinking, put Jotunheim in instead of Niefelheim. I guess I can play a different one since someone else picked it.
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Big,
No worries. You can have Neif. I'll take Abyssia instead.
-ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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January 2nd, 2012, 06:01 PM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Blood and Booze - EA - Recruiting
Quote:
Originally Posted by dojango
If you're going to play a mod nation, can you provide a link to them, so we can take a look at the nation's strengths and weaknesses? Uh, purely for science's sake.
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In the interests of science (or, in this case, super science!) here is a description and then a link to the mod itself:
Name: Alugra, City of Wonders
Author: Burnsaber
Desc: Alugra is a human town built upon a huge underworld nexus of magical leylines. For ages, pure and undiluted magic has been seeping from the very soil of Alugra. Some lucky inviduals are affected by the magic and turn into 'gifted', superhumans with inhuman speed, resilience, strength and strange magical abilities. Once people in Alugra started to get magical powers, people started to move in Alugra, hoping to become something more than a meek human. The huge increase of population in short time has made the city into a hive of criminals, who have already managed to expand their power outside the magical city. Some of the gifted want to enslave these ungifted cattle while others want to protect them from the latter. This dance of Heroes and Villains has been going on for centuries, but now Alugra is united for the cause of the one true awakening god.
http://llamaserver.net/sombre/Domini...ers%201.07.zip
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January 2nd, 2012, 06:07 PM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Blood and Booze - EA - Recruiting
Quote:
Originally Posted by sansanjuan
Quote:
Originally Posted by BigandScary
Quote:
Originally Posted by GFSnl
Are we going to use an All Age Mod?
Cause as it stands now both Niefelheim and Jotunheim are in the game.
Don't know if All Age Mod works very well with custom mod nations.
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That was my bad. Wasn't thinking, put Jotunheim in instead of Niefelheim. I guess I can play a different one since someone else picked it.
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Big,
No worries. You can have Neif. I'll take Abyssia instead.
-ssj
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Alright, I'll be Neifelheim then.
__________________
Ask not for whom the bell tolls, it tolls for thee.
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January 2nd, 2012, 06:07 PM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Blood and Booze - EA - Recruiting
If we decide against Mod nations, I'll take Kailasa. Monkeys for the win!
Edit: Looks we have made that decision. I'll take the monkeys for a spin, in that case.
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January 2nd, 2012, 06:12 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Blood and Booze - EA - Recruiting
Ok great !
i'm updating OP for the giants, abysia & monkeys.
Dooley need to pick a new nation.
We also need another sea nation.
Few more players would be perfect to start this game. (20 players would be very nice)
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January 3rd, 2012, 12:11 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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Re: Blood and Booze - EA - Recruiting 16/20
Agartha thanks.
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January 3rd, 2012, 01:23 AM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Blood and Booze - EA - Recruiting 16/20
Heh. Got the mods, tested the pretender.
When do we submit?
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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January 3rd, 2012, 06:26 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Blood and Booze - EA - Recruiting 16/20
The game is up for those who have already made their pretender !
http://www.llamaserver.net/gameinfo....lood_and_Booze
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January 3rd, 2012, 07:38 AM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Blood and Booze - EA - Recruiting 16/20
Yomi
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January 3rd, 2012, 10:18 AM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Blood and Booze - EA - Recruiting 16/20
Hmm I think I'm going to play around with my design, I'm used to playing the vanilla version.
Interesting changes though...
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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