.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 18th, 2012, 11:53 AM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: Blood stones and MR

Quote:
Originally Posted by llamabeast View Post
(Calahan: people are less likely to read what you say when you insult them at the same time)
But my posts are never meant to be read, as they are meant to be framed and worshipped for posterity

Quote:
Originally Posted by llamabeast View Post
You're right about the 16 turn payback time or whatever (off the top of my head I think it's 14 but never mind).
Clams are 7 turns due to the Wish mechanics, where 1 pearl = 2 gems. Hence Clams being exactly twice as good as other gem gens.

People thinking it's 14 turns is what starts making them think gem gens are less powerful than they really are. (and if someone doesn't understand the Wish mechanics then once again their opinion on gem gens is instantly rendered meaningless)
Reply With Quote
  #2  
Old April 18th, 2012, 12:09 PM

TigerBlood TigerBlood is offline
Corporal
 
Join Date: Sep 2011
Posts: 163
Thanks: 1
Thanked 4 Times in 4 Posts
TigerBlood is an unknown quantity at this point
Default Re: Blood stones and MR

Quote:
Originally Posted by Calahan View Post
People thinking it's 14 turns is what starts making them think gem gens are less powerful than they really are. (and if someone doesn't understand the Wish mechanics then once again their opinion on gem gens is instantly rendered meaningless)
In the lands of the Turtle Gods, games don't officially start until everyone has Alt 9 researched and an S9 caster.

Lets be clear. 20 gems spent on turn 1. turn 2, you get 1 gem. Turn 21 you recoup your costs. Turn 22+ you make a profit.

Cost reduction items, boosters and specialised summons modify these cost accordingly. They do not modify them downward unless you are using the same cost recuction item exclusively for a significant amount of time.

Quote:
Originally Posted by Executor
BTW around turn 60 I'd say. The forging of 50 clams I mean.
Sure thing. You can probably do better if you really applied yourself. All the players sit in the corner and have a race to see who can get to 50 clams first. Send me pictures.

Last edited by TigerBlood; April 18th, 2012 at 12:21 PM..
Reply With Quote
  #3  
Old April 18th, 2012, 10:40 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Blood stones and MR

I'm pretty sure I'm not misremembering when I say that in removing gem gens CBM was following a growing trend. Up to and including 1.6 I'd say CBM followed a fairly conservative path and removing gem gens didn't come out of nowhere (unlike hammer removal which I think was a surprise to most people). Which isn't to say that removing gem gens didn't cause an uproar since their fans probably viewed this as formalizing their elimination and now most games would not have them, rather than it just being an increasingly popular setting. Personally I think even if CBM hadn't removed them they would have largely disappeared from MP since for most people they are not much fun - and the more you play the game they more tiresome they become. There were some games where I just wouldn't bother even though I knew I was shooting myself in the foot by not clamming.
Reply With Quote
  #4  
Old April 18th, 2012, 12:06 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Blood stones and MR

LOL!
Dude, you have no fricking idea do you?

Yes Calahan, you are obviously a bias wanker. How dare you and the rest of the vets, who have played dozens of games under scores and hundereds of clams and wishes and armagedons and went 100+ into the game just to give up, think you know better than TigerBlood who's never actually played a game with gemgens?!
I mean really...

BTW around turn 60 I'd say. The forging of 50 clams I mean.
Reply With Quote
  #5  
Old April 18th, 2012, 12:14 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Blood stones and MR

In the lands of the Turtle Gods everyone rushes The Forge and get's a 5-6? gem clam.
In a normal game whoever gets The Steel Ovens wins.
Reply With Quote
  #6  
Old April 18th, 2012, 01:06 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Blood stones and MR

You're being really weird TigerBlood. Do you just think everyone is lying as part of some bizarre conspiracy?
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #7  
Old April 19th, 2012, 04:55 PM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: Blood stones and MR

Monkey PD would be awesome if their commander generated a gem at the start of every battle so they could cast the summon monkey elemental spell in battle.
Reply With Quote
  #8  
Old April 20th, 2012, 04:38 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Blood stones and MR

Quote:
Originally Posted by LDiCesare View Post
Monkey PD would be awesome if their commander generated a gem at the start of every battle so they could cast the summon monkey elemental spell in battle.
You must mean this guy.
Attached Thumbnails
Click image for larger version

Name:	monkeyking.jpg
Views:	202
Size:	83.7 KB
ID:	11816  
Reply With Quote
  #9  
Old April 20th, 2012, 01:13 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Blood stones and MR

But which are better, bows or crossbows?
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #10  
Old April 20th, 2012, 01:57 PM

legowarrior legowarrior is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
legowarrior is on a distinguished road
Default Re: Blood stones and MR

Quote:
Originally Posted by Soyweiser View Post
But which are better, bows or crossbows?
Ah that is easier to answer.

For the unskilled, the crossbow is most definitely King, bar none. You just can't beat it for ease of use and power.

For those with skill in the bow, the Bow is better. It doesn't have quite the force the Crossbow has, but it fires at a much faster rate.

Against me, neither, for I am unstoppable!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.