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April 18th, 2012, 11:53 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Re: Blood stones and MR
Quote:
Originally Posted by llamabeast
(Calahan: people are less likely to read what you say when you insult them at the same time)
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But my posts are never meant to be read, as they are meant to be framed and worshipped for posterity
Quote:
Originally Posted by llamabeast
You're right about the 16 turn payback time or whatever (off the top of my head I think it's 14 but never mind).
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Clams are 7 turns due to the Wish mechanics, where 1 pearl = 2 gems. Hence Clams being exactly twice as good as other gem gens.
People thinking it's 14 turns is what starts making them think gem gens are less powerful than they really are. (and if someone doesn't understand the Wish mechanics then once again their opinion on gem gens is instantly rendered meaningless)
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April 18th, 2012, 12:09 PM
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Corporal
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Join Date: Sep 2011
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Re: Blood stones and MR
Quote:
Originally Posted by Calahan
People thinking it's 14 turns is what starts making them think gem gens are less powerful than they really are. (and if someone doesn't understand the Wish mechanics then once again their opinion on gem gens is instantly rendered meaningless)
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In the lands of the Turtle Gods, games don't officially start until everyone has Alt 9 researched and an S9 caster.
Lets be clear. 20 gems spent on turn 1. turn 2, you get 1 gem. Turn 21 you recoup your costs. Turn 22+ you make a profit.
Cost reduction items, boosters and specialised summons modify these cost accordingly. They do not modify them downward unless you are using the same cost recuction item exclusively for a significant amount of time.
Quote:
Originally Posted by Executor
BTW around turn 60 I'd say. The forging of 50 clams I mean.
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Sure thing. You can probably do better if you really applied yourself. All the players sit in the corner and have a race to see who can get to 50 clams first. Send me pictures.
Last edited by TigerBlood; April 18th, 2012 at 12:21 PM..
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April 18th, 2012, 10:40 AM
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Major General
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Join Date: Mar 2007
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Re: Blood stones and MR
I'm pretty sure I'm not misremembering when I say that in removing gem gens CBM was following a growing trend. Up to and including 1.6 I'd say CBM followed a fairly conservative path and removing gem gens didn't come out of nowhere (unlike hammer removal which I think was a surprise to most people). Which isn't to say that removing gem gens didn't cause an uproar since their fans probably viewed this as formalizing their elimination and now most games would not have them, rather than it just being an increasingly popular setting. Personally I think even if CBM hadn't removed them they would have largely disappeared from MP since for most people they are not much fun - and the more you play the game they more tiresome they become. There were some games where I just wouldn't bother even though I knew I was shooting myself in the foot by not clamming.
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April 18th, 2012, 12:06 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Blood stones and MR
LOL!
Dude, you have no fricking idea do you?
Yes Calahan, you are obviously a bias wanker. How dare you and the rest of the vets, who have played dozens of games under scores and hundereds of clams and wishes and armagedons and went 100+ into the game just to give up, think you know better than TigerBlood who's never actually played a game with gemgens?!
I mean really...
BTW around turn 60 I'd say. The forging of 50 clams I mean.
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April 18th, 2012, 12:14 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Blood stones and MR
In the lands of the Turtle Gods everyone rushes The Forge and get's a 5-6? gem clam.
In a normal game whoever gets The Steel Ovens wins.
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April 18th, 2012, 01:06 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Blood stones and MR
You're being really weird TigerBlood. Do you just think everyone is lying as part of some bizarre conspiracy?
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April 19th, 2012, 04:55 PM
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Captain
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Re: Blood stones and MR
Monkey PD would be awesome if their commander generated a gem at the start of every battle so they could cast the summon monkey elemental spell in battle.
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April 20th, 2012, 04:38 AM
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Major General
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Join Date: Mar 2007
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Re: Blood stones and MR
Quote:
Originally Posted by LDiCesare
Monkey PD would be awesome if their commander generated a gem at the start of every battle so they could cast the summon monkey elemental spell in battle.
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You must mean this guy.
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April 20th, 2012, 01:13 PM
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Colonel
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Re: Blood stones and MR
But which are better, bows or crossbows?
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April 20th, 2012, 01:57 PM
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Second Lieutenant
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Join Date: Dec 2008
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Re: Blood stones and MR
Quote:
Originally Posted by Soyweiser
But which are better, bows or crossbows?
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Ah that is easier to answer.
For the unskilled, the crossbow is most definitely King, bar none. You just can't beat it for ease of use and power.
For those with skill in the bow, the Bow is better. It doesn't have quite the force the Crossbow has, but it fires at a much faster rate.
Against me, neither, for I am unstoppable!
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