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  #31  
Old February 19th, 2003, 03:32 PM
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Default Re: Gryphin Mod v.3 - Troop Question

I am stoked! I am, am, am.........stoked!

mlmbd
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  #32  
Old February 20th, 2003, 12:06 AM

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Default Re: Gryphin Mod v.3 - Troop Question

tesco samoa
You are most welcome. Anytime you need a map, please let me know. If I can I will.

mlmbd. Got the Last emp file this morn. I'll be sending the first game file before 7 your time.
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  #33  
Old February 21st, 2003, 12:12 AM
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Default Re: Gryphin Mod v.3 - Troop Question

Thanks, I am doing my turn as we speak/type.

mlmbd
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  #34  
Old February 21st, 2003, 05:34 AM

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Default Re: Gryphin Mod v.3 - Troop Question

5 Humans, 3 TDM, 5 Neutrals
FQM Small Dence Threaded Spiral Paradice
Gryphin Mod
Bunch of components including Repair Pod Sattelite, Long Range Low Intensity PDC, Short Range High Intensity PDC, Incremental Sizes of Armor and Cargo Bays. A Scout Hull that can hold 8 engins by gentmans agreement cannot carry weapons. It can use "Steath Plating". No other ship can , (unless run by the AI)
5000 Racial Points

Learning Game - Anyone can Login as anyone and see how they are doing what they are doing. Questions are asked and suggestions given. If there is war it will be by mutual agreement to work on testing various weapons and strategies.
This is a "Non Zero Sum" Game.

[ February 21, 2003, 12:24: Message edited by: Gryphin ]
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  #35  
Old February 22nd, 2003, 05:47 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Gryphin, I think that there should be more systems. I think that we are all going to get into it, very shortly. Just no room to expand. I have over 20 colony ships looking for homes!

Or maybe only 1 or 3 starting planets! Or both more systems and 1 or 3 starting planets.

mlmbd

[ February 22, 2003, 15:49: Message edited by: mlmbd ]
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  #36  
Old February 22nd, 2003, 08:07 PM

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Default Re: Gryphin Mod v.3 - Troop Question

mlmbd
That was the intent. Small quad lots of players. This will cause potential conflict early. Since conflict is by mutual concent it does not need to occure. We will start a new game with a new map and number of AI when every one is is ready.

Current Stats are here:
http://www.windingstream.com/se/gryphin1astats.htm

[ February 22, 2003, 20:14: Message edited by: Gryphin ]
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  #37  
Old February 23rd, 2003, 04:43 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Gryphin, since it was your intent. Forget I mentioned it. It is your mod we are play testing. I will just have to look harder for homes for my people!

mlmbd
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  #38  
Old February 23rd, 2003, 06:53 PM

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Default Re: Gryphin Mod v.3 - Troop Question

"I will just have to look harder for homes for my people"
You mean my future workers? < The Gryphin Gryns >
You can trust I'll give them good homes.

[ February 23, 2003, 16:54: Message edited by: Gryphin ]
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  #39  
Old February 24th, 2003, 03:43 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Gryphin; Oh, good! Then I won't need to spend my time building facilities. Since, you will be suppling them for my invading forces! Thanks!

mlmbd

[ February 24, 2003, 13:44: Message edited by: mlmbd ]
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  #40  
Old February 24th, 2003, 05:35 PM

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Default Re: Gryphin Mod v.3 - Troop Question

You think you have what it takes to take what I have?
If you do successfully invade and capture my planets I will consider it a major success for me. It always pleases me when one of my students gets the better of me. < The Gryphin Gryns >
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