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  #481  
Old February 5th, 2010, 02:47 AM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by vfb View Post
The graphic has Oceanian tritons wielding pink-tipped spears.
That, my good sir, is bronze--it's orange, not pink.
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  #482  
Old February 5th, 2010, 04:08 AM
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Default Re: Conceptual Balance Mod 1.6

Oh! You are totally correct. I have checked it with the gimp, and booked an appointment with my optometrist.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #483  
Old February 5th, 2010, 06:31 AM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Trumanator View Post
As for nations that are better/just as good in LA as in EA or MA, here's my personal list of nations that I think are better in LA:

Aby
Ulm
Marignon
TC
Agartha
Ctis
Pan
Midgard
Utgard (than MA anyways)
Certainly agree with most of those. Utgard better than Jotunheim though, really?

Also, I wouldn't say LA Marignon is better than MA, so much as different.

And LA TC being better than MA is because LA TC is crazy good, whereas MA TC is just decent.
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  #484  
Old February 5th, 2010, 11:15 AM

Tollund Tollund is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Certainly agree with most of those. Utgard better than Jotunheim though, really?
Seithkona are better then Vaetti hags, but Norna are probably a wash vs. Gyjga.
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  #485  
Old February 5th, 2010, 11:45 AM
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Default Re: Conceptual Balance Mod 1.6

Maybe you could help Ulm by letting their smiths lead more clockwork horror or mechanical men... increase their leadership rating.
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  #486  
Old February 5th, 2010, 12:54 PM

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Default Re: Conceptual Balance Mod 1.6

That would make very little difference to anything. But I guess.
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  #487  
Old February 5th, 2010, 02:12 PM
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Default Re: Conceptual Balance Mod 1.6

Could you give them more mechanical men per summon... That would help with the loss of fever fetishes, at least MA.
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  #488  
Old February 5th, 2010, 06:24 PM

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Default Re: Conceptual Balance Mod 1.6

May be it's my personal impression. Though I like LA Pans as well, I agree.
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  #489  
Old February 7th, 2010, 09:57 AM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod 1.6

As a flavor thing, shouldn't Jomon's Ryujin get H1? Their flavor text says that they have spread the dominion of the dragon king...but right now they have no way to spread dominion.

Also the Mighty Yari on Kaijin is currently a ranged weapon with ammunition 0.
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  #490  
Old February 7th, 2010, 02:45 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by kianduatha View Post
As a flavor thing, shouldn't Jomon's Ryujin get H1? Their flavor text says that they have spread the dominion of the dragon king...but right now they have no way to spread dominion.

Also the Mighty Yari on Kaijin is currently a ranged weapon with ammunition 0.
If I have to guess, its because the description is using 'dominion' in the normal sense of the word. Which may mean the description should be changed, since it has a technical sense in dom3.
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