.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 26th, 2008, 09:40 AM
Ming's Avatar

Ming Ming is offline
Corporal
 
Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
Ming is on a distinguished road
Default Re: Paralysis is overpowered.

Interesting discussion.

I have a slightly different perspective. I believe the real issue is not so much whether paralysis is too powerful, but whether astral is too powerful as a magic path - especially since Tartarians have now been nerfed. What are other players' views?

(Disclosure: I believe paralysis is not overpowered as SC's are not weak even with paralysis as it currently stands - not every nation can access astral anyway. Unstoppable SC's was the bane of Master of Magic and I am glad that Dominions have counters like paralysis and others)
Reply With Quote
  #2  
Old August 26th, 2008, 05:19 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Paralysis is overpowered.

Quote:
Originally Posted by Ming View Post
I have a slightly different perspective. I believe the real issue is not so much whether paralysis is too powerful, but whether astral is too powerful as a magic path - especially since Tartarians have now been nerfed. What are other players' views?

After finally messing with post-Shattered-Soul Tarts, I'd have to disagree that they were "nerfed". Yes, they have been rendered less ridiculously cost effective, for the few nations who can easily summon them en mass, AND heal them, AND GoR them. Pre-patch, every single Tart I ever summoned was just riddled with afflictions. Now, I can summon them as a Death nation that lacks Nature, and while they will all be Feebleminded, that's about all that's wrong with them (besides the Shattered Soul, of course).


Anyway, that's neither here nor there. I think that Paralyze could definitely use a reduction in duration. Halving the average hit, would make it a little more in line. Though, the CoE mechanic is interesting - though I can see how it might still upset people who are using their SCs as solo raiders, since once Paralyzed, and removed from battle - the battle would be over, and the unit completely lost.

z
Reply With Quote
  #3  
Old August 26th, 2008, 11:19 PM
Ming's Avatar

Ming Ming is offline
Corporal
 
Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
Ming is on a distinguished road
Default Re: Paralysis is overpowered.

Quote:
Originally Posted by JimMorrison View Post

After finally messing with post-Shattered-Soul Tarts, I'd have to disagree that they were "nerfed". Yes, they have been rendered less ridiculously cost effective, for the few nations who can easily summon them en mass, AND heal them, AND GoR them. Pre-patch, every single Tart I ever summoned was just riddled with afflictions. Now, I can summon them as a Death nation that lacks Nature, and while they will all be Feebleminded, that's about all that's wrong with them (besides the Shattered Soul, of course).

z
Thank you for your input.

I have not had the time to play around with Tarts post shattered soul. Do they not need GoR anymore? On the surface shattered soul is worse than multiple afflictions as there is no way of getting rid of it.
Reply With Quote
  #4  
Old August 26th, 2008, 11:36 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Paralysis is overpowered.

Quote:
Originally Posted by Ming View Post
Quote:
Originally Posted by JimMorrison View Post

After finally messing with post-Shattered-Soul Tarts, I'd have to disagree that they were "nerfed". Yes, they have been rendered less ridiculously cost effective, for the few nations who can easily summon them en mass, AND heal them, AND GoR them. Pre-patch, every single Tart I ever summoned was just riddled with afflictions. Now, I can summon them as a Death nation that lacks Nature, and while they will all be Feebleminded, that's about all that's wrong with them (besides the Shattered Soul, of course).

z
Thank you for your input.

I have not had the time to play around with Tarts post shattered soul. Do they not need GoR anymore? On the surface shattered soul is worse than multiple afflictions as there is no way of getting rid of it.
My understanding is that SS isn't really all that much worse than being insane, and LA Ry'leh is considered one of the top nations.

Jazzepi
Reply With Quote
  #5  
Old August 26th, 2008, 11:47 PM
Ming's Avatar

Ming Ming is offline
Corporal
 
Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
Ming is on a distinguished road
Default Re: Paralysis is overpowered.

Quote:
Originally Posted by Jazzepi View Post

My understanding is that SS isn't really all that much worse than being insane, and LA Ry'leh is considered one of the top nations.

Jazzepi
Thank you for your comment. Point taken
Reply With Quote
  #6  
Old August 26th, 2008, 12:54 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Paralysis is overpowered.

I think the paralysis spell was designed with CoE in mind. In CoE a paralyzed unit was removed from battle and if you won you got it back. If you lost the paralyzed unit was also lost. Paralysis is supposed to remove a unit from the battle for the remainder of the battle. A poor-mans soul slay so to speak.

Being of lower paths than soul slay it can become quite powerful/accessible, but primarily as a SC-counter. I'm quite fond of SC-counters

On the other hand I'm fond of scaled effects. I'm not entirely fond of MR-or-die effects (at least in RPG's). That's JK's cup of tea. Since people tend to get emotionally attached to their SC's you might call dom3 a SC-RPG and I understand that people get frustrated when puny mages paralyze their Great God.
__________________
www.illwinter.com
Reply With Quote
  #7  
Old August 26th, 2008, 02:32 PM
Herode's Avatar

Herode Herode is offline
Second Lieutenant
 
Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
Herode is on a distinguished road
Default Re: Paralysis is overpowered.

Quote:
Originally Posted by Kristoffer O View Post
I think the paralysis spell was designed with CoE in mind.
What is CoE ? Company of Eroes ?
Reply With Quote
  #8  
Old August 26th, 2008, 02:35 PM

krpeters krpeters is offline
Second Lieutenant
 
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
krpeters is on a distinguished road
Default Re: Paralysis is overpowered.

Quote:
Originally Posted by Herode View Post
Quote:
Originally Posted by Kristoffer O View Post
I think the paralysis spell was designed with CoE in mind.
What is CoE ? Company of Eroes ?
Conquest of Elysium, the RPG predecessor to Dominions. I never played it, but if that is the explanation of how it worked in that game, then it makes sense how it is implemented in Dominions.
Reply With Quote
  #9  
Old August 26th, 2008, 01:35 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Paralysis is overpowered.

I wouldnt mind seeing the duration scaled back, but not so far as a single d6. In keeping with the original intent for paralyze that KO states above, I think the duration should be something like 10 or 15 base + d6. So in most cases, your SC will be knocked out of the battle, but not killed. But if you are lucky, they may break loose and fight again towards the end.
Reply With Quote
  #10  
Old August 26th, 2008, 01:42 PM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Paralysis is overpowered.

15 base +d6 is quite fine. If you can kill the SC you'll have enough time for it.
Reply With Quote
Reply

Bookmarks

Tags
astral, balance, paralysis

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.