|
|
|
|
|
February 4th, 2009, 01:08 AM
|
First Lieutenant
|
|
Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
|
|
Re: Conceptual Balance Mod 1.41
Has something happened to Summon Spectral Infantry? Just tried to cast in an MP game and it cost 5 gems, which is the vanilla rather than CBM value??
|
February 4th, 2009, 02:08 AM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Conceptual Balance Mod 1.41
reposted from gamethread:
i just ran another test game, this time using the exact same mods this game is using...
1.3: 5 gems for 5
1.4 1 gem for 5
1.41b 5 gems for 5
so 1.41b, perhaps also 1.41 which i didn't test, undid the 1.4 change to the price
|
February 4th, 2009, 02:17 AM
|
First Lieutenant
|
|
Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
|
|
Re: Conceptual Balance Mod 1.41
1.41b isn't an official CBM, it was Zeldor's fix of the Air 8 business
Edit: not sure if its 1.41 or 1.41b where the bug resides
Last edited by Dragar; February 4th, 2009 at 02:46 AM..
|
February 4th, 2009, 06:45 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Conceptual Balance Mod 1.41
Both the llamaserver and the llamabeast are in some state of confusion over what is the current version of CBM. This is partly because chrispedersen uploaded a couple of his own versions, but also partly cos I think a 1.41b was mentioned but I can't find it. QM, could you clarify please? Thanks.
|
February 4th, 2009, 09:15 AM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Conceptual Balance Mod 1.41
Where is QM?
|
February 4th, 2009, 11:28 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Conceptual Balance Mod 1.41
I think Quantum is still a regular in the irc channel, if you feel like asking important questions.
Dedas, check out the Charge! thread for the mod I mentioned.
|
February 4th, 2009, 01:15 PM
|
|
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Conceptual Balance Mod 1.41
1.41b is being used in the llamaserver game "madness". as far as i know, no chrispedersen version is being used.
official 1.41 is bugged, so not used. I think the current valid version is 1.4.
|
February 4th, 2009, 01:16 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by llamabeast
Both the llamaserver and the llamabeast are in some state of confusion over what is the current version of CBM. This is partly because chrispedersen uploaded a couple of his own versions, but also partly cos I think a 1.41b was mentioned but I can't find it. QM, could you clarify please? Thanks.
|
1.41 is the official current version, however I recommend any games with LA Agartha use 1.4 instead.
|
February 4th, 2009, 05:29 PM
|
Private
|
|
Join Date: May 2008
Posts: 29
Thanks: 3
Thanked 4 Times in 4 Posts
|
|
Re: Conceptual Balance Mod 1.41
Bug & typo fixes collected from the b & c versions posted elsewhere. Also, it seems the Bogarus horsemen didn't have the resource cost reductions mentioned in the readme. They were using #rec command (which I didn't see used anywhere else. Does it actually do anything?) with values corresponding to what the readme said their new base resource costs should be. So replaced #rec with #rcost.
Code:
--- CBcomplete_1.41.dm 2009-01-19 22:19:40.000000000 +0200
+++ CBcomplete_1.41'.dm 2009-02-04 23:22:02.000000000 +0200
@@ -1953,6 +1953,7 @@
#gcost 30
#end
+-Warmaster
#selectmonster 118
#def 12
#att 15
@@ -4163,7 +4164,7 @@
#descr "With the barbarian invasion came new leadership and the Imperial Family was replaced by Barbarian Kings. The Khans come from the steppes and are skilled horsemen and warriors. They often fight side by side with their soldiers and their bravery and skill inspires even the most cowardly barbarian into deeds of heroic bravery, rather than face the wrath of a khan."
#end
---Agatha LE
+--Agartha LE
#selectnation 57
@@ -4194,7 +4195,7 @@
#castledef 4
#end
--Blindfighter-
+-Blindfighter
#selectmonster 1437
#gcost 18
#att 15
@@ -4223,7 +4224,7 @@
-Blindlord
#selectmonster 1444
#gcost 60
-#magicskill 1 8
+#magicskill 8 1
#def 12
#end
@@ -4676,7 +4677,7 @@
--styag
#selectmonster 1924
-#rec 2
+#rcost 2
#weapon 357
#weapon 264
#weapon 56
@@ -4686,7 +4687,7 @@
--malaia druzhina
#selectmonster 1923
-#rec 3
+#rcost 3
#gcost 45
#weapon 8
#weapon 4
@@ -4695,7 +4696,7 @@
--grid druzhina
#selectmonster 1922
-#rec 2
+#rcost 2
#prec 10
#gcost 25
#weapon 8
And the LA C'tis summon holy changes from c:
Code:
--- CBcomplete_1.41.dm 2009-01-19 22:19:40.000000000 +0200
+++ CBcomplete_1.41'.dm 2009-02-04 23:15:52.000000000 +0200
@@ -9785,6 +9786,21 @@
----Summons
+--Grave Consort
+#selectmonster 690
+#magicskill 8 2
+#end
+
+--Tomb Priest
+#selectmonster 691
+#magicskill 8 3
+#end
+
+--Tomb King
+#selectmonster 692
+#magicskill 8 4
+#end
+
--Black Servant
#selectmonster 434
#end
|
February 4th, 2009, 05:47 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Conceptual Balance Mod 1.41
I made 1.41b with just blindlord bug, to get Madness started. I added just b, as QM is the one to increase version numbers.
I think that best thing would be the release of 1.5, so all that numbering can be clarified.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|