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Do you own this game? Write a review and let others know how you like it.
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September 18th, 2017, 05:22 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Hue city 1967-68
Off topic slightly but certain maps generate raised roads, 5 height not 10.
A button that genetates these would be nice.
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John
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September 19th, 2017, 05:55 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Hue city 1967-68
Quote:
Originally Posted by RecruitMonty
Alright. My revisions are limited to sorting out the Citadel wall at present. It is now - more or less - continuous and as close to the shape of the real thing as the angle will allow. Of course space being what it is, I've had to zap some of the river hexes and some parts of the villes on the left and right.
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Send me a copy of the revised map when you're done please.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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September 26th, 2017, 08:15 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
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Re: Hue city 1967-68
Will do.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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September 27th, 2017, 09:44 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
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Thanked 144 Times in 87 Posts
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Re: Hue city 1967-68
Well ... here they are without further ado.
Two huge maps of Hue City - one of the City itself and the other of the environs directly to the West, which was where the AirCav operated during the battle and where the VC and NVA infiltrated from.
I hope you now prefer the walls and the Imperial Palace of Peace's layout. I went to some lengths to redesign the outer walls and to put in a lot more buildings in the citadel itself. The Palace of Peace is still fairly sparse in terms of buildings - but at 50 metres a hex - you cannot expect miracles.
I may - one day - make a not to scale version of the citadel and maybe even the southern bank, but right now I'm too busy irl and besides I have still not yet come up with the appropriate metrics on how to go about "blowing up" the existing maps.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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The Following 4 Users Say Thank You to RecruitMonty For This Useful Post:
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September 28th, 2017, 03:05 PM
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Corporal
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Join Date: Feb 2015
Posts: 97
Thanks: 552
Thanked 43 Times in 30 Posts
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Re: Hue city 1967-68
Very well done maps, I can appreciate the time you put into making them. And I like how you created the stadium, I knew what that was even before I read the map text
Steves308
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September 28th, 2017, 08:46 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Hue city 1967-68
Now to get off my bum and actually create the needed scenarios.
Don't expect anything till after the 2018 WinSPMBT patch tho, need to get those Ontos's into the battle!
MIGHT get ambitious and try to make a campaign out of it.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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The Following User Says Thank You to Suhiir For This Useful Post:
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October 1st, 2017, 06:39 PM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
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Re: Hue city 1967-68
Quote:
Originally Posted by Steves308
Very well done maps, I can appreciate the time you put into making them. And I like how you created the stadium, I knew what that was even before I read the map text
Steves308
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Thanks!
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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August 31st, 2018, 05:47 PM
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Private
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Join Date: Aug 2018
Posts: 5
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Hue city 1967-68
Quote:
Originally Posted by Suhiir
Now to get off my bum and actually create the needed scenarios.
Don't expect anything till after the 2018 WinSPMBT patch tho, need to get those Ontos's into the battle!
MIGHT get ambitious and try to make a campaign out of it.
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Did we ever get those scenarios, or the final campaign?
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September 1st, 2018, 04:24 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: Hue city 1967-68
Quote:
Originally Posted by Grimalken
Quote:
Originally Posted by Suhiir
Now to get off my bum and actually create the needed scenarios.
Don't expect anything till after the 2018 WinSPMBT patch tho, need to get those Ontos's into the battle!
MIGHT get ambitious and try to make a campaign out of it.
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Did we ever get those scenarios, or the final campaign?
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Not as of yet.
Still trying to find info on NVA, VC, and RVN forces that were involved. I have a pretty good idea what units, but what was their strength? 100% 90% 50% and what weapons aside from AKs and RPGs?
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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