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  #41  
Old March 22nd, 2002, 02:52 AM
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dogscoff dogscoff is offline
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Default Re: New player struggling

quote:
A head count would be interesting, you, me and Dogscoff = 3 brits, NippyTheMagicalDUck makes 4, Derb makes 5, trying to think who else there is


I think Matryx is in Exeter, that's 6, and I believe (but I could be wrong) that John Beech of USy is on our side of the water, although he doesn't post here often, having his own website to take care of.
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  #42  
Old March 22nd, 2002, 10:40 AM

Andy Watkins Andy Watkins is offline
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Default Re: New player struggling

Hi all,

Doing better now, one more question though.

When you are picking up or dropping off cargo, it always drops off or picks up EVERYTHING.

How can I select the amount??

Andy
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  #43  
Old March 22nd, 2002, 10:40 AM

Andy Watkins Andy Watkins is offline
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Default Re: New player struggling

Hi all,

Doing better now, one more question though.

When you are picking up or dropping off cargo, it always drops off or picks up EVERYTHING.

How can I select the amount??

Andy
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  #44  
Old March 22nd, 2002, 10:43 AM
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Default Re: New player struggling

End your orders at the transfer location. Then you can use the transfer button to shuffle units as you please. Once satisfied, you can proceed with more orders. In simultanous mode games, this will require you to lose a partial turn's movement (unless your ships ends the turn there exactly at turn end) in order to do the transfer manually.

PvK
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  #45  
Old March 22nd, 2002, 03:36 PM

Andy Watkins Andy Watkins is offline
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Default Re: New player struggling

That sounds like a great explanation, only I didn't understand any of it!

"End your orders at the transfer location"

This sounds crucial but I am sorry it means nothing to me?

Actually WHAT transfer button, I am using a load and drop cargo button? is that my problem??

Andy

quote:
Originally posted by PvK:
End your orders at the transfer location. Then you can use the transfer button to shuffle units as you please. Once satisfied, you can proceed with more orders. In simultanous mode games, this will require you to lose a partial turn's movement (unless your ships ends the turn there exactly at turn end) in order to do the transfer manually.

PvK

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  #46  
Old March 22nd, 2002, 04:06 PM
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Default Re: New player struggling

quote:
Originally posted by Andy Watkins:

Actually WHAT transfer button, I am using a load and drop cargo button? is that my problem??

Andy




The button that PvK is talking about, it displays an arrow up AND an arrow down, it is located somewhere near the "up only" and "down only" Versions at the left side of the control panel.
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  #47  
Old March 22nd, 2002, 04:15 PM
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Default Re: New player struggling

Tell the ship to go to where you want to transfer cargo to/from.

Wait.

Once the ship physically arrives, then you can use the transfer order.
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  #48  
Old March 22nd, 2002, 10:45 PM
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Default Re: New player struggling

To clarify:

There are several different orders for cargo handling.

Transfer (T) lets you manually move things among ships and planets in the same sector.

Load (L) and Drop (D) let you move to a destination and pick up or drop cargo there. You can only specify one type of cargo and it automatically shifts the maximum amount possible.

Launch/Recover (U), Launch Remotely (I), and Recover Remotely (O) work similarly, but only for satellites, fighters, mines, and drones, except that you can't recover mines and drones.
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  #49  
Old April 2nd, 2002, 03:00 PM
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Default Re: New player struggling

Andy, I think there are various strategy guides out there (I am sure the more technically minded people out there can provide the links) but I think none of them really provide the basic tips and information any new player probably needs.

The easiest thing is still to ask on the forum, I dont think I have ever seen a case of anyone minding
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  #50  
Old April 2nd, 2002, 03:03 PM

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Default Re: New player struggling

Andy,
RE: "Did anyone ever write a kind of "Starters Guide" to SEIV with all these little tips and techniques in that we may miss at first appearences?"
I have thought about it. Ieven started a database so I could look ideas by subject.
There are two issues:
1) The content of this site is the legal property of Shrapnel Games
2) The amount of work to do it properly would require more than any possible pay off.
Possible if a group could get permission to do so then a group of dedicated people could compile something.
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