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December 11th, 2002, 04:58 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: New Version of the modlauncher
Well, just don't reselect, or do anything when the user is typing then.
If (currenttime - Lastinputtime > 10 seconds and refreshwanted = true) then call(reselect)
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Things you want:
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December 11th, 2002, 05:02 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: New Version of the modlauncher
Matryx, is there some reason you can't just have it not auto-refresh at all? The only reason for needing a refresh is to have new mod folders and new games show up. Can't you just add a manual refresh button and get rid of the auto refresh?
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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December 11th, 2002, 07:48 PM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
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Re: New Version of the modlauncher
Yes.. there's no good place for a refresh button
Good suggestion though Geo.
I shall make that change.
I'll stick a button in the titlebar to refresh both lists whenever the user wants to click it.
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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December 11th, 2002, 08:17 PM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
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Re: New Version of the modlauncher
Ok. New Version.
Automatic Refresh Removed.
Manual Refresh mode added in the form of a button near the top.
Incidentally, if anyone has a better suggestion of the position, then e-mail me a screenshot of your suggested layout
HERE
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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December 11th, 2002, 08:25 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: New Version of the modlauncher
Matryx, you aren't really asking for suggestions on where to stick it are you?
Actually where you have it is fine for me. Works great.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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December 11th, 2002, 08:50 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: New Version of the modlauncher
Yes, works good indeed. Kind of hard to read the text but we all know what it says so that don't matter one bit. Good work!
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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December 12th, 2002, 12:14 AM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
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Re: New Version of the modlauncher
When the weekend arrives and I get a bit more time to myself I'll do a proper Version with similar buttons.
Till then this will do
Function before Finesse
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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May 23rd, 2003, 04:16 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: New Version of the modlauncher
Bump for Rand.
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