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August 28th, 2008, 11:54 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: The most dreadful (random) event?
Luck needs serious boost. In two MP games I played, with Turmoil 3 and Luck 3, I get more bad events than good. You regularly lose 20% population even with the ridiculously good luck, and generally all other bad events you can think of. Sure, barbarians won't show up, but knights and stuff still do.
To actually balance luck, I would propose the following changes:
For each province (generate events ; add to currenteventlist; )
Sort currenteventlist according to desirability of events;
If Luck(n) then discard (n*13%) lower part from currenteventlist;
Else if Misfortune(n) then discard (n*13%) upper part from currenteventlist;
If numberofevents>4 then choose 4 randomly;
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August 28th, 2008, 12:04 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: The most dreadful (random) event?
I am in 2 games with Luck scales. In the CBM game, it has been very helpful. In the non-CBM, horrible - in fact, I have probably had more bad events than good.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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August 28th, 2008, 01:05 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: The most dreadful (random) event?
Quote:
Originally Posted by Kristoffer O
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.
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Wow, are you serious, KO? Cause if this is the case Misf-3 just became the new point mine...
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August 28th, 2008, 02:20 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: The most dreadful (random) event?
Quote:
Originally Posted by Ironhawk
Quote:
Originally Posted by Kristoffer O
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.
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Wow, are you serious, KO? Cause if this is the case Misf-3 just became the new point mine...
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Yes, you take Misf 3 and tell me how it goes.
I ended up with Misf 3 in one game (still not sure how I decided to do that), and it has been a non-stop headache.
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August 28th, 2008, 10:08 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: The most dreadful (random) event?
Jazzepei:
At the risk of giving a little info from our current game.:
I find it soooo ironic we were posting in this thread and you had your H4 prophet gang raped by Barbarians this turn.
I had a 450g capitol only sight searching mage with "retreat" orders attacked by an indep ninja this round as well!! Damn did that really tick me off! I swear I brought it on myself by posting in this post.
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August 28th, 2008, 11:20 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: The most dreadful (random) event?
Quote:
Originally Posted by Rytek
Jazzepei:
At the risk of giving a little info from our current game.:
I find it soooo ironic we were posting in this thread and you had your H4 prophet gang raped by Barbarians this turn.
I had a 450g capitol only sight searching mage with "retreat" orders attacked by an indep ninja this round as well!! Damn did that really tick me off! I swear I brought it on myself by posting in this post.
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Haha.
Yeah I should have put him on retreat. I wasn't even thinking about that at all D:
So random. He was my prophet too
Jazzepi
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August 29th, 2008, 04:00 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: The most dreadful (random) event?
Quote:
Originally Posted by konming
Luck needs serious boost. In two MP games I played, with Turmoil 3 and Luck 3, I get more bad events than good.
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Maybe you were really unlucky. I tried luck as well as unluck scales, I found them balanced in terms of results. Even with positive luck bad events happen, and even with negative luck god events happen. Also, don't forget that there are many other events that pop loss. If you really think you're getting unbalanced events, and I had that feeling by my own in some games, try this :
- first of all, you'll note that the feeling of unbalanced events always concerns unbalanced bad events Nobody ever complained for excessive good events
- second, if you save your turns in an history folder (I do it for my MP games), just go through your history again and carefully check the events one by one. In my case, what I eventually found is in no way amazing : the "unbalanced bad events" were just an imagination of mine. Once checked and counted the events, the final ratio was seemingly OK for my luck scale. (*) I was just going obsessed by my bad events and forgetting the other (good) ones : gems, increased PD, sometimes population increases, gifts, items for bonus, etc.
(*) I applied the technique for some other games were I was having trouble as well, with always the same result : I am paranoid
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August 29th, 2008, 06:41 AM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
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Re: The most dreadful (random) event?
Quote:
I tried luck as well as unluck scales, I found them balanced in terms of results.
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that'd make them unbalanced. After all, you PAY for good luck. And dearly, at that.
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August 29th, 2008, 07:06 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: The most dreadful (random) event?
I don't understand
Luck enhances your chances of having god events, unluck increases the chance of having bad events. You've got what you paid for, isn't it balanced ?
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August 29th, 2008, 07:15 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: The most dreadful (random) event?
I think he means balanced in the sense that luck is as good for you as misfortune is bad.
I'd certainly say I found Misfortune 2 rather aggravating, mostly for repeated rebellions and the occasional demolished building. You'd be surprised how beneficial it is to not only have a stream of extra gold/gems/PD but be very unlikely to have disruptions across your empire.
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