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  #1  
Old August 28th, 2008, 11:54 AM

konming konming is offline
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Default Re: The most dreadful (random) event?

Luck needs serious boost. In two MP games I played, with Turmoil 3 and Luck 3, I get more bad events than good. You regularly lose 20% population even with the ridiculously good luck, and generally all other bad events you can think of. Sure, barbarians won't show up, but knights and stuff still do.

To actually balance luck, I would propose the following changes:

For each province (generate events ; add to currenteventlist; )
Sort currenteventlist according to desirability of events;
If Luck(n) then discard (n*13%) lower part from currenteventlist;
Else if Misfortune(n) then discard (n*13%) upper part from currenteventlist;
If numberofevents>4 then choose 4 randomly;
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  #2  
Old August 28th, 2008, 12:04 PM
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DonCorazon DonCorazon is offline
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Default Re: The most dreadful (random) event?

I am in 2 games with Luck scales. In the CBM game, it has been very helpful. In the non-CBM, horrible - in fact, I have probably had more bad events than good.
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Old August 29th, 2008, 04:00 AM
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Herode Herode is offline
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Default Re: The most dreadful (random) event?

Quote:
Originally Posted by konming View Post
Luck needs serious boost. In two MP games I played, with Turmoil 3 and Luck 3, I get more bad events than good.
Maybe you were really unlucky. I tried luck as well as unluck scales, I found them balanced in terms of results. Even with positive luck bad events happen, and even with negative luck god events happen. Also, don't forget that there are many other events that pop loss. If you really think you're getting unbalanced events, and I had that feeling by my own in some games, try this :

- first of all, you'll note that the feeling of unbalanced events always concerns unbalanced bad events Nobody ever complained for excessive good events

- second, if you save your turns in an history folder (I do it for my MP games), just go through your history again and carefully check the events one by one. In my case, what I eventually found is in no way amazing : the "unbalanced bad events" were just an imagination of mine. Once checked and counted the events, the final ratio was seemingly OK for my luck scale. (*) I was just going obsessed by my bad events and forgetting the other (good) ones : gems, increased PD, sometimes population increases, gifts, items for bonus, etc.

(*) I applied the technique for some other games were I was having trouble as well, with always the same result : I am paranoid
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