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October 30th, 2011, 09:58 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Have fun everyone! I look forward to hearing how your nations pan out.
Korwin, I've been thinking a bit more about flight underwater and the one other unit I can recall seeing this behavior on is horrors. I wonder if the combination of aquatic/amphibious and flight (native abilities, not through magic items) is what does it? Maybe I'll run some tests to see.
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October 31st, 2011, 10:01 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Underwater flying is tied to stormflight + something iirc. Its kinda weird.
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October 31st, 2011, 01:37 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
@P3D
You do know, that if you are last you could make your next turn a few minutes after the last?
Just asking, there should'nt be a need for extensive diplomacy at this point, so no reason to wait... Or?
Hope I dont sound tooo impatient
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October 31st, 2011, 02:53 PM
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Corporal
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Join Date: Aug 2011
Posts: 101
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
EDIT: Woops, different thread. OK, let me think of something constructive to say....eeeeeerm....
Yes, I did have one question: Since this is a balanced map, are there any..well how to call it, preset borders in mind, or are all provinces first come, first serve? The way weak independent armies unfold, I might be barging into someones capitol sooner than I would like
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October 31st, 2011, 03:54 PM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
As long as nobody takes mine, its first come first served.
What do you mean? That sounds selfish? Really?
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October 31st, 2011, 03:56 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Preset borders? Boring. That's even more boring than enforced diplomacy.
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October 31st, 2011, 04:38 PM
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Corporal
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Join Date: Aug 2011
Posts: 101
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Quote:
Originally Posted by Squirrelloid
Preset borders? Boring. That's even more boring than enforced diplomacy.
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I don't like binding diplomacy either. Well, the only exception would be the slight difference between a NAP and a NAP-3. There's no point in trying for and feeling successful because of signing a NAP-3 when it ends up being a mere NAP anyway, if you know what I mean.
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October 31st, 2011, 07:58 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Quote:
Originally Posted by Squirrelloid
Underwater flying is tied to stormflight + something iirc. Its kinda weird.
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Very interesting, I didn't think of that since I was only considering abilities that were visible in the game. Maybe I'll try modding different abilities onto one of Caelum's commanders until I get it to work.
Quote:
Originally Posted by Lung Drago
Yes, I did have one question: Since this is a balanced map, are there any..well how to call it, preset borders in mind, or are all provinces first come, first serve? The way weak independent armies unfold, I might be barging into someones capitol sooner than I would like
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Yes, it's always first come, first served. Of course the person who's provinces you're taking may see it differently. I think on this map each nation's provinces are more subjective than Sixlands, where each group of provinces has a different color. On that map I assume if I take another nation's provinces that I'm asking for war. And I know if they take mine that it's war.
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October 31st, 2011, 08:03 PM
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Corporal
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Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
I have sort of a set order that I am planning on taking provinces in that should result in the longest period of time possible before running into conflict. However, I have no way of knowing whether my neighbors have the same idea
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October 31st, 2011, 08:18 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
In case anyone missed it, please be aware that the pentagram in the middle of the map connects provinces - so you have access to more nations than just your direct neighbors.
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