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  #51  
Old March 1st, 2003, 12:14 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Gryphin, upload them to your website. Then, just supply the links to the upload.

mlmbd
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  #52  
Old March 2nd, 2003, 02:31 AM

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Default Re: Gryphin Mod v.3 - Troop Question

mlmbd,
Master Belisarius, did in the thread he created. I will upload it to my site.
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  #53  
Old March 2nd, 2003, 04:42 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Gryphin, 'Excellent'. There are a couple images that are duplicated in the zip.

FYI, I will be finished with my shipset by the end of the week. Hopefully!

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  #54  
Old March 3rd, 2003, 06:31 AM

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Default Re: Gryphin Mod v.3 - Troop Question

Latest additions will incorporate
Space bouys and a Launcher bay that will only launch one per turn. When you pass through the a system you can drop off just one.

Colony ship Fast that can move 8 but has no room for cargo. (I expect this is unballencing and I doubt the AI will use them )

Colony ship large - 600kT

Using these toys too much might throw you off when you play in a game without them.

[ March 03, 2003, 04:35: Message edited by: Gryphin ]
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  #55  
Old March 3rd, 2003, 07:13 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Gryphin, I am ready!!!

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  #56  
Old March 8th, 2003, 02:44 AM

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Default Re: Gryphin Mod v.3 - Troop Question

We are off and running.
New Items include:
Bouy Launcher - Launches 1 Sattellite per Stratiegic turn
Space Bouy - 20kT Sattellite able to hold the 5kT Stealth Plate
This combo allows you to drop off a Bouy to mark and monitor the systems you pass through.
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  #57  
Old March 9th, 2003, 05:24 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Gryphin, I like the bouy idea. Have not built a scout with one yet. But I will.

mlmbd
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  #58  
Old March 14th, 2003, 02:38 AM

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Default Re: Gryphin Mod v.3 - Troop Question

Does anyone else see the value in a
SEIV Calculator?
Basicaly something where you could
Punch in a production rate and get list of how many minerals / rads / orgs per turn it would constroct over 1, 2, 3, 4, an 5 turns

Put in cost of ship and it would show the maintenance cost and the max cost of a possible Retrofit.

Yes I'm beling lazy. This is what computers, (not me), do best.
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  #59  
Old March 15th, 2003, 08:06 PM
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Default Re: Gryphin Mod v.3 - Troop Question

Gryphin, sure, I can see a use for one! For addind up all the new data in some of the SEIV files!

mlmbd
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  #60  
Old June 21st, 2003, 07:50 PM

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Default Re: Gryphin Mod v.3 - Troop Question

I'm working on it again using DavidG's 1.72

I noticed something.
You have to research Fighters to get
Small Combat Sensors

Questions:
1) Is that correct?
2) Do they help Troops?
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