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Old July 27th, 2003, 10:29 PM
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Default Gamey Tactics and Bug Exploits Thread

We should compile a list of all tactics that are considered gamey by a significant portion of the players and all "features" that are often regarded as bugs. This would greatly aide PBW game hosts in that they could simply take the list and say what is allowed and what is not. This is NOT to be a discussion of whether something is gamey or not, only to compile a list of what can be considered gamey (by more than just a couple people, of course, so the list does not get out of hand).

1. Having AIs in the game.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Tech sharing.
11. Gifting/trading population.
12. Gifting/trading colony techs.

[ July 27, 2003, 21:36: Message edited by: Imperator Fyron ]
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Old July 27th, 2003, 11:01 PM
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Default Re: Gamey Tactics and Bug Exploits Thread

Quote:
Originally posted by Imperator Fyron:
We should compile a list of all tactics that are considered gamey
Ho-Kay. But the Last time I started a thread like this, to write a consice Encyclopedia Malfadorica entry, people said I was trolling.

1. Having AIs in the game.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
to all of 7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Tech sharing.
11. Gifting/trading population.
12. Gifting/trading colony techs.

[ July 27, 2003, 22:03: Message edited by: Arkcon ]
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Old July 27th, 2003, 11:19 PM
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Default Re: Gamey Tactics and Bug Exploits Thread

I did not want your opinion on whether something was gamey or not (or anyone's for that matter), just to make a list of what can be considered gamey.

Quote:
But the Last time I started a thread like this, to write a consice Encyclopedia Malfadorica entry, people said I was trolling.
I fail to see how that could be considered trolling... what was the thread?

[ July 27, 2003, 22:20: Message edited by: Imperator Fyron ]
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Old July 28th, 2003, 12:05 AM

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Default Re: Gamey Tactics and Bug Exploits Thread

min/maxing racial designs, eventually forcing everyone to do the same. not counting small games.
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Old July 28th, 2003, 12:25 AM
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Default Re: Gamey Tactics and Bug Exploits Thread

Please do not post reasons for why you think something is gamey. I do not care, and it is beyond the scope of this thread. All that you are allowed to post is something that might be gamey.
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Old July 28th, 2003, 12:27 AM
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Default Re: Gamey Tactics and Bug Exploits Thread

making smarter discisions than your opponents, that will eventually win you the game
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