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  #1  
Old September 10th, 2009, 06:27 PM
Squirrelloid Squirrelloid is offline
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Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

Ok, the magnitude of their unrest reduction seems to be different than what burnsaber is advocating. Taxing at 120% with ~10 KotR present (and no patrolling) i'm at a steady state 2 unrest. Based on burnsaber's statement, 4 should be able to keep 120% taxation at 0 unrest.
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  #2  
Old September 11th, 2009, 12:23 AM

Radio_Star Radio_Star is offline
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Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

What settings are you using for expansion tests with the Heroes?
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Old September 11th, 2009, 12:51 AM
Squirrelloid Squirrelloid is offline
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Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

Indies 5? I try not to touch defaults except for renaming.
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  #4  
Old September 11th, 2009, 01:12 AM

rdonj rdonj is offline
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Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

I plan on commenting some day, but have not had much time for testing lately Between overlords and tourmaline I am using up a lot of brainpower these days. In fact I have had time for nothing but those two games today. And I am still playing around with my first bretonnia game, since I have this compulsion to not stop playing until I've gotten it "finished". My victory is assured, but there are still things I want to try out.

Then I will actually get to play around with optimum strategies, build orders, and expansion phases.
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Old September 12th, 2009, 01:14 AM

Radio_Star Radio_Star is offline
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Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

On indies 5 I've been able to get 30+ spread out provinces with heroes in one year and I can reliably bring down somewhere in the low 20s with a more centered and balanced expansion strat. Part of the key is probably the first fort. First fort MUST start at turn 3 at the latest.
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Old September 12th, 2009, 09:23 AM
Squirrelloid Squirrelloid is offline
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Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

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Originally Posted by Radio_Star View Post
On indies 5 I've been able to get 30+ spread out provinces with heroes in one year and I can reliably bring down somewhere in the low 20s with a more centered and balanced expansion strat. Part of the key is probably the first fort. First fort MUST start at turn 3 at the latest.
Wait, do you try to expand blind with your starting army? Or do you put a fort up right next to your capitol? I can't see putting a fortress up before turn 4 *ever*, because you don't want to drain resources from your capitol.
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Old September 12th, 2009, 02:04 PM

Radio_Star Radio_Star is offline
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Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

I drop the 1st fort right next to the cap. I'm not an enormous fan of Grail Knights, so robbing resources from the capitol when the trade is faster expansion is worth it to me. To be competitive, there's just so much you're going to have to do so fast with this nation. You've gotta blitz out and grab turf while throwing up forts like mad to deter opposition and crank out more thugs, all the while you're racing against the clock to establish a secure base and make the switch to mage/research production and adding a couple massively expensive labs. With so much to do so fast, squeezing the most out of every possible turn seems vital, even to the point of robbing resources from your cap.
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Old September 12th, 2009, 08:37 PM

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Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

Just a small tip: If you're going to use grail knights and maidens to expand, try making thaum your first research target. Site searching is always useful, but the main reason I say this is that thaum 1 has the spell numbness, which all your maidens can cast. Its precision 100, aoe1, so you can't hit your grail knights, and it will fatigue the opposing troops. However, its real value is in the fact that it will keep your maidens from stupidly rushing into melee if the combat goes longer than 6 or 7 rounds.
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Old September 13th, 2009, 05:52 AM
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Burnsaber Burnsaber is offline
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Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

Quote:
Originally Posted by Trumanator View Post
Just a small tip: If you're going to use grail knights and maidens to expand, try making thaum your first research target. Site searching is always useful, but the main reason I say this is that thaum 1 has the spell numbness, which all your maidens can cast. Its precision 100, aoe1, so you can't hit your grail knights, and it will fatigue the opposing troops. However, its real value is in the fact that it will keep your maidens from stupidly rushing into melee if the combat goes longer than 6 or 7 rounds.
"Numbness" is alteration 2 and requires W2 to cast. You are likely thinking of "Dessication" spell, which is thaumathurgy 1 and requires only water 1 to cast.
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Old September 13th, 2009, 02:25 PM

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Default Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!

err, yeah, my bad
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