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				December 13th, 2007, 10:32 PM
			
			
			
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 Sergeant |  | 
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				 SC Arena Competition Over! Results on page 9 
 I was poking through the archives of ancient wisdom (aka. DomII forums) the other day and unearthed a nifty thread about people sending in SC ideas for a giant deathmatch. It sounded so fun that I decided to resurrect the concept for Dominions 3! 
Sound interesting? Build a SC and send him in to me! I'll start a test game, recruit and equip everybody's SC, and wish for a giant deathmatch that will determine the victor!
 
Edit: SC Arena Competition 1 is over, but was plagued by replay bugs and I have consequently taken it down. The make-up contest will be re-run on December 22nd or 23rd, with several small refinements to the original ruleset. 
- The new 5 path rule has been adopted, detailed in the rules list. This discourages "insta-death" spellcaster types and should result in more entertainment for viewers. 
- Pretenders will no longer possess the #pretender tag, which provided them with immunity to mind spells. 
- All paths will be researched for all players before the contest takes place. This provides a familiar, baseline level of risk for the "Cast Spells" command that people have requested.
 
By default, all combatants from contest 1 will be entered in contest 2, unless they violate the 5 path rule. Combatants who violate the 5 path rule will be modified to conform with it in the way I deem least foolhardy, unless their creator contacts me with specific instructions. If you wish, you can send me an updated combatant and I will replace your old one. If you'd like to bow out completely, pm me and I'll remove you.
 
Your SC may be of any almost chassis in the game (GOR is allowed), may be empowered up to 3 times, may wield any non-unique equipment, and may script any spells known to it. You may only carry 10 gems/blood slaves into the arena, however! Pretenders may choose up to 2 magic levels in addition to their empowerment options.
 
Your combatant only has to conform to the following rules: No SeraphNo Doom HorrorsNo artifactsNo Blessings allowedNo prophetsAquatic contenders must take Amulet of the Fish as a misc item. However, I will mod in an extra misc slot to any Aquatic chassis that you choose in order to compensate for this disadvantage.Your combatant may have no more than 5 magic paths in total, after empowerment and pretender picks. If you end up with more, then I will mod your chassis to remove excess picks (you may choose which paths are removed, if you wish.)
 
PM me your combatant with the following information: ChassisMagic empowermentMagic picks to be removed to confirm with the 5 path max rule, if necessary.ScriptGem/slave choiceEquipmentNation (in case you need a specific pretender chassis or national spell)Name (something tough!)
 
Clarifications: Note that Claws of Kocytos and Banish to Inferno do not work in arena fights, and are therefore useless. Do not script them.You don't get 5 empowerments from the 5 path rule. Literally put, your final paths (after pretender magic picks and empowerment) must be less than or equal to 5.You contender may boost their magic above 5 using items such as Earth Boots or Robe of the Magi. This is not prohibited by the 5 path rule.Priest levels do not count towards the 5 path limit.For purposes of complying with the 5 path rule, you choose which paths are removed. These can be base magic paths. For instance, if you pick an Anathement Dragon as your combatant and decide to empower it to 3 water (total 3 water, 3 fire) you could choose to remove either 1 water level or 1 fire level.The 5 path rule doesn't allow for removing more paths than is necessary to get your combatant down to 5. So you could not, for instance, choose to remove all magic levels from your Anathement Dragon combatant.Only 1 combatant per person, please.The contest will take place on the night of December 22nd or December 23rd. The deadline for submissions goes right up to the minute I start setting up the contest (likely 8:00 Pacific Time.) If you want to enter, I'd urge you to have your combatant submitted by then.Immobile pretenders normally cannot enter the arena. However, if you'd like to choose an immobile, I will mod it to possess a mapmove of 1. They are not banned.
 
Edit: Here's my combatant for round 2, which, in the interest of fairness, should be public knowledge. 
Void Lord 
Blood Thorn x2 
Wraith Crown 
Hydra Skin Armor 
Boots of Quickness 
Ring of Regeneration 
Lifelong Protection Contract 
3F, 2S 
Phoenix Pyre, Luck, attack large.
 
The contest is now over. The turn file, and the mod required to view it, can be downloaded on page 9 of this thread.
			
			
			
			
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				December 13th, 2007, 11:20 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Mar 2007 Location: Holbrook,AZ 
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				 Re: Build Your SC Arena Competition! 
 What about Tartarians? they come in so many varieties... |  
	
		
	
	
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				December 13th, 2007, 11:34 PM
			
			
			
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 General |  | 
					Join Date: Mar 2007 Location: Japan 
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				 Re: Build Your SC Arena Competition! 
 Sounds fun!  I'll go with:
 Name: Very Furious Bastard
 Chassis: Angel of Fury
 Magic: F3
 Script: Attack Closest
 Gems: 10 blood slaves
 Placement: Far Lower Left-Hand Corner
 Equip: Shadow Brand, Eye Shield, Rainbow Armor, Starshine Cap, Boots of Quickness, Lycanthrope Amulet, Lifelong Protection
 
 Edited to add placement
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				December 14th, 2007, 12:11 AM
			
			
			
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 Major General |  | 
					Join Date: Feb 2004 Location: Houston, Texas 
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				 Re: Build Your SC Arena Competition! 
 What about random magic paths?  I guess Rytek was probably asking about that in regards to the Tartarians, but lots of chasises have random picks which varies them quite a bit.  Also for clarification, I'm assuming gems/slaves are not replenished between fights? 
				__________________My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge |  
	
		
	
	
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				December 14th, 2007, 12:18 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Build Your SC Arena Competition! 
 OoOOHH!  I am on it... Need time to plan.... 
				__________________Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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				December 14th, 2007, 12:43 AM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Columbus, OH 
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				 Re: Build Your SC Arena Competition! 
 
	Quote: 
	
		| Baalz said: What about random magic paths?  I guess Rytek was probably asking about that in regards to the Tartarians, but lots of chasises have random picks which varies them quite a bit.  Also for clarification, I'm assuming gems/slaves are not replenished between fights?
 
 |  My guess would be that you could configure a unit with random picks to any viable random output.
 
Jazzepi |  
	
		
	
	
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				December 14th, 2007, 01:04 AM
			
			
			
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 Sergeant |  | 
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				 Re: Build Your SC Arena Competition! 
 Right, you can pick your randoms. Posting your build to the forum is a disadvantage that is not required btw; if you just pm it to me then it will remain top secret. 
Gems/slaves are not replenished between battles- I will wish for deathmatch and throw everything in together.
 
I will post the turn file when everything is ready.
 
Edit: while you ponder your kick-*** SC builds, feel free to check out some of the new sprite graphics from my Ch'uan Qi mod, which makes available a nation loosely based on the legends surrounding the five sacred mountains in China and the Shaolin temple! This sprite (attached) is the Jade Dragon Master... So far, I have made all my sprites completely from scratch. Look ok?   |  
	
		
	
	
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				December 16th, 2007, 03:39 PM
			
			
			
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 Sergeant |  | 
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				 Re: Build Your SC Arena Competition! 
 The SC Arena combat will take place tonight at ~8:00 Pacific time, so please send in your combatants now if you'd like to compete! |  
	
		
	
	
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				December 16th, 2007, 08:08 PM
			
			
			
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 General |  | 
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				 Re: Build Your SC Arena Competition! 
 Upon finishing the birth of my SC build... I received a huge painful leg cramp.   So I'm calling him 'PAIN':
 *Script Update at bottom*
 Name: PAIN
 Chassis: Poison Golem (ID#1099)
 Magic: 1W 2A
 Gems: 10 air gems
 Location: Center Front
 Equipment:
 1x Rod of the Phoenix
 1x Lucky Coin
 1x Spirit Helmet
 1x Robe of Shadows
 1x Boots of the Messenger
 1x Lifelong Protection
 1x Bag of Winds
 Script:
 Quickness; Incinerate; Mirror Image; Incinerate; Ghost Wolves (Cast Spells)
 
				__________________There can be only one.
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				December 17th, 2007, 12:09 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Build Your SC Arena Competition! 
 Name: WHO'S YOUR DADDY!?!Chasis: Top Secret
 Equipment: Top Secret
 Script: Top Secret
 
 Mwahahahahahahaha! FEAR YOUR DADDY!
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