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October 6th, 2011, 03:17 AM
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Corporal
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Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Conceptual Balance Mod v1.92
Not sure if this is a bug, but i noticed that the Aesir pretender god that comes with a free chain of displacement doesn't actually get her image displaced like glamour/mirror image does.
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October 6th, 2011, 05:04 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Conceptual Balance Mod v1.92
Chainmail of Displacement doesn't actually have that effect. Although I thought that the Asynja (is that who you mean?) had glamour and hence mirror image anyway.
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October 6th, 2011, 11:19 AM
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Corporal
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Join Date: Mar 2008
Posts: 104
Thanks: 3
Thanked 19 Times in 17 Posts
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Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Question
Not sure if this is a bug, but i noticed that the Aesir pretender god that comes with a free chain of displacement doesn't actually get her image displaced like glamour/mirror image does.
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October 6th, 2011, 11:28 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Radio_Star
Quote:
Originally Posted by Question
Not sure if this is a bug, but i noticed that the Aesir pretender god that comes with a free chain of displacement doesn't actually get her image displaced like glamour/mirror image does.
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Really you think he is trolling? I was also pretty surprised when the chain of displacement didn't really do anything. Apparently the defense bonus is the displacement.
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October 6th, 2011, 12:06 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
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Re: Conceptual Balance Mod v1.92
Yeah, I'll second Soyweiser on this one. Initially, I too was expecting the chainmail of displacement to hit the wearer with mirror image at the start of battle.
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October 6th, 2011, 05:25 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
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Re: Conceptual Balance Mod v1.92
I've been meaning to ask, why do we have both "Mermaids' Blessing" and "Sirens' Blessing" when the two spells are completely identical in every way except their name?
Behold: #newspell
#name "Mermaids' Blessing"
#descr "This spell is a larger version of a spell that Sirens and Mermaids use on attractive humans to make them able to do certain 'physical tasks' underwater. This blessing affects all friendly troops in the battlefield using some magical means to breathe underwater and gives them easier movement and increased agility underwater. This spell however does not prevent the extra fatigue granted by underwater combat. This spell can only be casted underwater and has no effect on those who can naturally enter the sea."
#school 4
#researchlevel 3
#path 0 1
#pathlevel 0 3
#effect 23
#aoe 666
#range 0
#fatiguecost 100
#nreff 1
#damage 33554464 -- (Unholy Power + Water Shield)
#flightspr -1
#explspr 10068
#spec 46202880 -- (not vs ambhibians, Friendlies only, castable UW, only UW)
#end -----------
#newspell
#name "Sirens' Blessing"
#descr "This spell is a larger version of a spell that Sirens and Mermaids use on attractive humans to make them able to do certain 'physical tasks' underwater. This blessing affects all friendly troops in the battlefield using some magical means to breathe underwater and gives them easier movement and increased agility underwater. This spell however does not prevent the extra fatigue granted by underwater combat. This spell can only be casted underwater and has no effect on those who can naturally enter the sea."
#school 4
#researchlevel 3
#path 0 1
#pathlevel 0 3
#effect 23
#aoe 666
#range 0
#fatiguecost 100
#nreff 1
#damage 33554464 -- (Unholy Power + Water Shield)
#flightspr -1
#explspr 10068
#spec 46202880 -- (not vs ambhibians, Friendlies only, castable UW, only UW)
#end
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October 7th, 2011, 06:26 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
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Re: Conceptual Balance Mod v1.92
This is a small thing but I'm wondering if Kivigtok, the tupilak riding LA Atlantis hero should have a bite and/or claw attack from the mount. That and the fact that he is the sole poor amphibian in an otherwise fully amphibious nation is a bit odd.
These aren't big balance issues at all but they do seem a bit incongruous.
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October 8th, 2011, 11:12 AM
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Sergeant
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Join Date: Apr 2010
Location: Dushanbe, Tajikistan
Posts: 286
Thanks: 16
Thanked 21 Times in 14 Posts
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Re: Conceptual Balance Mod v1.92
Quote:
Originally Posted by Question
I still think the idea of undead being affected by afflictions is really silly.
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They are undead but they are still physical beings. If they lose an arm or a whole part of their undead body, they should be bearing he consequences of that.
Note however that a very common and nasty result of wounds is a raise in encumbrance (especially, but not only, the dreaded chest wound); well all 0 encumbrance undead are unaffected by this, as long as they only melee (the rule is that if you have 0 encumbrance, any additional encumbrance from whatever source impacts only your spell casting encumbrance). This alone makes undead thugs much more affliction-resilient than most living thugs.
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The Following User Says Thank You to Numahr For This Useful Post:
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October 10th, 2011, 09:46 AM
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Corporal
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Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Conceptual Balance Mod v1.92
They are undead, you can just reattach an arm or something. If you have the magic to raise the dead from the ground, you can surely do that.
Also noticed something weird with the erinyes...one of them attacked a researcher, who casted hellbind heart. The erinyes failed the save, so the battle ended in a victory for me. The erinyes didnt join my army though, and just kept attacking from next turn onwards. Not sure if intended.
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October 10th, 2011, 10:05 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Conceptual Balance Mod v1.92
Erinyes are special, they cannot be banished or charmed.
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