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  #1  
Old October 5th, 2011, 12:53 AM

Question Question is offline
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Default Re: Conceptual Balance Mod v1.92

So what am i supposed to do with a undead pretender that has racked up so many afflictions to become useless? I still think the idea of undead being affected by afflictions is really silly.

And i suppose theres no way to actually stop your mages from eating gems en-masse?
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Old October 5th, 2011, 01:41 AM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Question View Post
So what am i supposed to do with a undead pretender that has racked up so many afflictions to become useless? I still think the idea of undead being affected by afflictions is really silly.

And i suppose theres no way to actually stop your mages from eating gems en-masse?
The Chalice (artifact) and Gift of Health (global, in dominion effect) are the only ways to heal undead afflictions.

Well, you could also get him killed and then Call God him back, but that has all the usual drawbacks, and gives each affliction one chance to heal.
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  #3  
Old October 8th, 2011, 11:12 AM

Numahr Numahr is offline
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Default Re: Conceptual Balance Mod v1.92

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Originally Posted by Question View Post
I still think the idea of undead being affected by afflictions is really silly.
They are undead but they are still physical beings. If they lose an arm or a whole part of their undead body, they should be bearing he consequences of that.

Note however that a very common and nasty result of wounds is a raise in encumbrance (especially, but not only, the dreaded chest wound); well all 0 encumbrance undead are unaffected by this, as long as they only melee (the rule is that if you have 0 encumbrance, any additional encumbrance from whatever source impacts only your spell casting encumbrance). This alone makes undead thugs much more affliction-resilient than most living thugs.
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