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November 8th, 2011, 10:16 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
One of the elements to doing well in Dominions that I've learned is this: don't attack someone because you feel you have to- attack someone because you can beat them. If it's reached the point where you're attacking someone because they're significantly more powerful or threatening than you, chances are you're in a war you won't win. If, on the other hand, you can maneuver things such that you're dominant over one of your neighbors, then is the time to attack in order to increase your power.
It's working things out to your advantage that's the hard part.
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November 8th, 2011, 01:59 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
It's that HoF ranking - it just makes people think "must kill him now". That was my thinking with Zeldor in Momentum3. I felt kind of bad about being the third to attack him but he just wouldn't die. Course that didn't work out so well for me as I ended up being the next target - live by the dogpile, die by the dogpile.
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November 12th, 2011, 03:30 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Send moar Burning Ones. Mmm... spicy.
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November 12th, 2011, 05:28 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
You probably won't need the time yet, but I've switched the hosting interval to 48 hours.
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November 12th, 2011, 07:53 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Quote:
Originally Posted by Squirrelloid
Send moar Burning Ones. Mmm... spicy.
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I don't understand how could you defend your capital with the army starting in the next province? If they move to your castle, they are supposed to be in the castle, besieged.
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November 12th, 2011, 08:54 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Quote:
Originally Posted by P3D
Quote:
Originally Posted by Squirrelloid
Send moar Burning Ones. Mmm... spicy.
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I don't understand how could you defend your capital with the army starting in the next province? If they move to your castle, they are supposed to be in the castle, besieged.
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Move and patrol. That's what that order exists for.
... You've been playing awhile. You sure you aren't just trolling me about not knowing that?
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November 13th, 2011, 03:44 AM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
I did not know that command even existed. How did I miss it in the manual, I have no idea. So I got pwned.
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November 17th, 2011, 04:56 AM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Redka is sieging a fort of Moria. Moria’s armies are marching into Redka’s territory. Yelloea booted Redka out of his part of the world.
@Grerus, I’m a little worried about your army beside my fort. Hope your intentions are peaceful.
Interesting times.
--
Reheim
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November 19th, 2011, 06:57 PM
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Corporal
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Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
Quote:
Originally Posted by Korwin
Redka is sieging a fort of Moria. Moria’s armies are marching into Redka’s territory. Yelloea booted Redka out of his part of the world.
@Grerus, I’m a little worried about your army beside my fort. Hope your intentions are peaceful.
Interesting times.
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Reheim
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Warring with Yelloea was not really achieving anything for me so we decided to attack Redka to our mutual benefit. At this point Moria is just a thematic nation of double-crossing lizards and snakes. Also Red's sieging army of Burning Ones was slaughtered by a horde of undead, and while the hoard was also destroyed in the battle, they are easily called again.
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November 20th, 2011, 04:23 AM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
I saw that.
Not shure but Yelloweas Zmey took a province from you?
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