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  #81  
Old September 10th, 2002, 11:58 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Urendi Maleldil:
I keep getting a "can't create new directory" error every time I open the editor or change directories. I'm assuming it can't create the backup directory for some reason.
Hmm never seen that one before. I thinking too that it must be the backup directory. Trying creating it in windows. The directory name should be "data_backup" and will be in the mods folder (the same one as the 'data' directory)
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  #82  
Old November 1st, 2002, 07:38 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

SE4 Modder ROCKS!

Not sure if it's been mentioned already or not. I just downloaded Version 1.53, and the help about says Version 1.51. Minor little pickyune thing, but I can't find anything else to complain about dude!

I haven't looked at it in a while. I remeber playing with an early Version of the modder, but this latest Version is awesome man. Great work!

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  #83  
Old November 2nd, 2002, 06:04 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Woohoo!! finally something to fix!

Based on the lack of Posts in here either no one is using the program or it is working perfectly.

Feel free to post any bugs or suggestions for future Versions.
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  #84  
Old November 2nd, 2002, 06:13 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

I've encountered a number of bugs recently including:
  • Systemtypes not scrolling beyond the 7th entry occassionally.
  • Random errors while editing that cause the program to crash without notice (I'll try to be more specific next time).
  • Opening error "Unable to create mod directory"
It is a very good program and I look forward to many future updates.
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  #85  
Old November 2nd, 2002, 06:13 AM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Suggestion: scroll bars!

I run 800x600 and a lot of stuff seems to be constantly off the screen, with no scrolling

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  #86  
Old November 2nd, 2002, 06:40 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Ok, I noticed something kind of wierd. Looking at the vehicle size screen, if you click on each size it shows the same image for primary and secondary, as you would expect using the stock files. But when I click on baseship, it shows the primary image as the Last vehicle size I clicked on. I am assuming this is because in the stock files it lists "Baseship" as the primary, and the stock AI races don't have baseship images. Perhaps it would be better to have the modder select some place holder image if the primary or secondary image isn't available in the selected AI race shipset.

Also DavidG, when do you think you will tackle the AI text files? Or are you even planning on trying to add those to the modder program?

Also, what about adding support for the sector types file?

Geoschmo

[ November 02, 2002, 04:41: Message edited by: geoschmo ]
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  #87  
Old November 3rd, 2002, 02:01 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Geo: Yup I know exactly what you mean with the vehicle size pics. This is actually alreay fixed in the Version I'm working on.

My intention is to eventually get all the files in the data directory into the program. I've got Intel editable and was plannin on gett RacialTraits and Cultres before posting the next Version. I'm still undecided on adding the AI files.

Phoenix-D: It was definatly my intention to get it to work at 800x600. Will have to do some more testing at that resolutuion (PS You are using that button that slides the treeview out the way right? )

Casptain Kwok. So far I've been unanble to duplicate those error but will keep an ey out for them. With the Systemstyps not scrolling is it becuase the scroll bar dissappears? Or is it still there but just doesn't scroll?
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  #88  
Old November 3rd, 2002, 02:21 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

The scroll bar scrolls, but it doesn't move the list of objects.

Another error that I encountered was also with the system types editor. I had went to an additional entry, but it wouldn't display the drop box for physical type for that entry.

However, both problems were not fixed by restarting the program - but were by restarting the computer.
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  #89  
Old November 3rd, 2002, 05:20 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Another problem I encounter with the editor is that it eats a lot of resources! I have 320Mb of RAM and it'll scoop up 45%!

[ November 03, 2002, 15:20: Message edited by: Captain Kwok ]
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  #90  
Old November 3rd, 2002, 07:19 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Captain Kwok:
Another problem I encounter with the editor is that it eats a lot of resources! I have 320Mb of RAM and it'll scoop up 45%!
I knew it was a pig that way. Didn't know it was that high though!!! I think my next Version should dramatically change that. I've made some pretty major changes (although it should look pretty much the same to the user)

PS What tool are you using that tells you the program takes that much memory?

[ November 03, 2002, 21:33: Message edited by: DavidG ]
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