.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 29th, 2003, 02:29 PM
snakeye's Avatar

snakeye snakeye is offline
Private
 
Join Date: Apr 2003
Location: London
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
snakeye is on a distinguished road
Default New Game

Hello fellow SEIVers!

An idea is been growing on my mind lately... to create my own 4X space TBS game. So..... I started writing the design document for a TBS space 4x game based on the Star Trek Universe.

Having seen the amount, creativity and talent of the ppl posting here, this is an open invitation to anyone who is interested to help create a game like this which I plan to have free for all afterwards...

So what do you say? Shall we make it so?
Reply With Quote
  #2  
Old September 29th, 2003, 06:10 PM
Cyclop's Avatar

Cyclop Cyclop is offline
Corporal
 
Join Date: Nov 2002
Location: Miami, Fl
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
Cyclop is on a distinguished road
Default Re: New Game

What engine are you considering for the game? Or will it be a game created from scratch? Do you have any programming/art skills? I could possible help as I have designed, produced games as well as design docs and manuals.
Reply With Quote
  #3  
Old September 30th, 2003, 04:13 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: New Game

I have been interested in making a 4X game myself but never got it off the ground... though I do admit I am rather choosy about my programming Languages, which one are you using? I just couldn't make myself do anything but C#... ok, maybe VB or possibly C++, but C# is so cool
But aside from programming, I could help with other things... I always have lots of ideas, not just vague suggestions like "needs more aliens" but ones that I can state concretely with numbers and things... "the scanner ranges should increase exponentially by 10% a tech level" or something...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #4  
Old September 30th, 2003, 05:02 AM
Wydraz's Avatar

Wydraz Wydraz is offline
Sergeant
 
Join Date: Jun 2003
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Wydraz is on a distinguished road
Default Re: New Game

I might be able to help out with the artwork.

art sample
__________________
Weird Worlds Rocks!
Reply With Quote
  #5  
Old September 30th, 2003, 06:56 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: New Game

don't you have to get the right's first before you can make something star trek?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #6  
Old September 30th, 2003, 09:56 AM
snakeye's Avatar

snakeye snakeye is offline
Private
 
Join Date: Apr 2003
Location: London
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
snakeye is on a distinguished road
Default Re: New Game

In answer to all questions:

Yes you have to have the licence IF you are selling the game. I plan to have it as freeware.

Was thinking of using DarkBasic, but havent set the language in concreet yet. It could be anything. I do have programming skills in C++ but I am willing to adopt any language.

The help I request IS NOT only programming, BUT any! EVEN if it means "Wouldnt be cool to do...." suggestions!

The game would be developed from scrath.

@Ed Kolis, I TOTALY LOVE THE SIG!

@Wydraz: Your artwork is fantastic!

I plan to mail/post the outline of the game, as I have thought it so far. Was thinking that whoever was interested, to add to the doc until its in a state where we can start coding individual things.
Reply With Quote
  #7  
Old September 30th, 2003, 10:32 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: New Game

rotating and 3d angle's are broke in darkbasic and complicated in pro. in fact, i recomend you either write your own in pro or only use the turn and pitch commands.

oh, and if your wondering about the rotate, it turns to each angle in sequence, not point at each, which is what makes pro's angle's hard to figure out.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #8  
Old September 30th, 2003, 09:23 PM
CaptRR's Avatar

CaptRR CaptRR is offline
Corporal
 
Join Date: Jan 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
CaptRR is on a distinguished road
Default Re: New Game

As much as I like the idea of making a 4x game similar to se4, only open source. I just don't think making it a star trek game would be a good idea.

It just seems star trek has been done to death in some many game I can't remember the name of half of them.

I presonally would like to see, an open source 4x game, that would take into account, ship sizes (big ships can't turn on a dime), weapon placement, and weapon arcs.

Then again I can't program so I don't think I would have much to offer such a project beyound orgintional and moral support.
Reply With Quote
  #9  
Old October 1st, 2003, 12:18 AM
Wydraz's Avatar

Wydraz Wydraz is offline
Sergeant
 
Join Date: Jun 2003
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Wydraz is on a distinguished road
Default Re: New Game

Well, it makes no difference to me, but it might be better all around to just make an original game instead of 'stealing' from trek - maybe just use it as an influence. If it were moddable, of course, it could be made Star Trek, Star Wars, Babylon 5, and all the rest. That's always a bonus to most players.
__________________
Weird Worlds Rocks!
Reply With Quote
  #10  
Old October 1st, 2003, 01:47 AM
CaptRR's Avatar

CaptRR CaptRR is offline
Corporal
 
Join Date: Jan 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
CaptRR is on a distinguished road
Default Re: New Game

Good point, if any such game were to ever come about, easy modability (sp?) should be top on the list.
Quote:
Originally posted by Wydraz:
Well, it makes no difference to me, but it might be better all around to just make an original game instead of 'stealing' from trek - maybe just use it as an influence. If it were moddable, of course, it could be made Star Trek, Star Wars, Babylon 5, and all the rest. That's always a bonus to most players.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.