|
|
|
|
|
January 14th, 2004, 03:45 AM
|
Sergeant
|
|
Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
Thanks: 3
Thanked 5 Times in 3 Posts
|
|
intercepting a ship?
is there a way to intercept an enemy ship, or is it just luck that you end up where they end at?
|
January 14th, 2004, 03:48 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: intercepting a ship?
it has to do with the amount of movement left and which days you move on.
this is why i don't answer many questions. someone else can do it better.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
January 14th, 2004, 04:19 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: intercepting a ship?
The 'attack' command is supposed to tell your ships to seek after what you tell them to attack. Because of the way movement is broken down, though, it is entirely possible that you will not be able to catch a target even if your ships are as fast as it is. Be aware also that you must specify ONE ship as the target to seek after. Some clever players will deliberately send the first ship in their fleet off in a wild direction while the main fleet goes somewhere else. So, the lesson is not to always select the first ship at a location as the target.
|
January 14th, 2004, 04:22 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: intercepting a ship?
Also, the distance away from the approaching enemy fleet entirely determines whether you will be able to intercept them or not as they approach you and you approach them. If you move the same speed, you can end up moving into the sector that the enemy is on the same day that they move into the sector that you were just in (or even a different sector). In this case, you will never be able to catch them until they stop, or get slowed down.
|
January 14th, 2004, 04:33 AM
|
Sergeant
|
|
Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
Thanks: 3
Thanked 5 Times in 3 Posts
|
|
Re: intercepting a ship?
ok thanks guys, I will add that to "what I never knew about SEIV".
and Narf, thats ok, at least you brought Cheese
|
January 15th, 2004, 05:08 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: intercepting a ship?
A new weapon - random teleportation for 1 ship during combat might allow a emergence point at random that might increase the board ship factor in the game.
|
January 15th, 2004, 07:40 AM
|
|
Sergeant
|
|
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: intercepting a ship?
I have long wondered one thing: When you play your PBW turn, does it matter in turn execution what order you make your ships move? I mean, that is the first ship you give your movement command more likely to move before the Last ship you give the movement command before turn commit?
Example:
Ship A (first ship to give movement order) moves at day 2
Ship A (Last ship to give movement order) moves at day 6
Or is it only depended on engines? Faster engines move before slower ones?
For example:
Ship A has ion engines and it moves at day 5
Ship B has quantum engines and it moves at day 2
Or perhaps even some other thing?
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
|
January 15th, 2004, 07:45 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: intercepting a ship?
Faster ships definitely move first, as they move on earlier days. I would assume that as with everything else, the order the ship was built determines the order they move when they have the same speed and are not fleeted.
A ship moves every X days, where X = 30 / total movement, regardless of how far you order it to move. A 10 speed ship moves first on day 3 even if you only tell it to move one sector.
[ January 15, 2004, 05:47: Message edited by: Imperator Fyron ]
|
January 15th, 2004, 07:01 PM
|
|
Second Lieutenant
|
|
Join Date: Nov 2003
Posts: 482
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: intercepting a ship?
This is the first time I've ever seen anything about movement and "days." What exactly is meant by a day in this game?
Also, Fyron, does your Last post mean that the ships are placed in a queue (list) when they are built, and their position in that queue determines the order in which they move? And do all ships in a fleet move simultaneously?
[ January 15, 2004, 17:07: Message edited by: Cipher7071 ]
__________________
The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
|
January 15th, 2004, 08:07 PM
|
|
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: intercepting a ship?
Quote:
Originally posted by Cipher7071:
This is the first time I've ever seen anything about movement and "days." What exactly is meant by a day in this game?
|
Each game turn is one month long. There are 30 days in a month, therefore each game turn is 30 'days' long. So if you have a ship with the speed of 6, it will move one sector every 5th day, etc.
[ January 15, 2004, 18:07: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|