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May 4th, 2004, 12:23 PM
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Private
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Warp Point Opening - how to measure distance?
The 5 different levels of warp point openers have increasing range, 100ly up to 500ly iirc. How can you tell how far apart systems are? I can't see any obvious method, thanks.
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May 4th, 2004, 12:52 PM
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General
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Re: Warp Point Opening - how to measure distance?
There is a "switch" (on that screen) you can turn on that shows distances to systems from the system you are pointing at.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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May 4th, 2004, 12:55 PM
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Shrapnel Fanatic
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Re: Warp Point Opening - how to measure distance?
Its 10 per square, and don't forget your pythagorean theorem.
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May 4th, 2004, 02:02 PM
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Re: Warp Point Opening - how to measure distance?
What screen are you talking about Slynky? I haven't yet built any ships with opening components, as I don't want to build a ship with a lvl X opener and find out that the place I want to open to is X+1 ly away.
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May 4th, 2004, 03:19 PM
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First Lieutenant
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Re: Warp Point Opening - how to measure distance?
Yeah, you need an opener to access that screen...
Like SJ said, the only other way is to manually calculate it...
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May 4th, 2004, 05:40 PM
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Re: Warp Point Opening - how to measure distance?
Quote:
Originally posted by UseOfWeps:
What screen are you talking about Slynky? I haven't yet built any ships with opening components, as I don't want to build a ship with a lvl X opener and find out that the place I want to open to is X+1 ly away.
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First of all, no one would build anything but the hightest lvl component anyway . And remember to put a repair bay on it.
But, more likely what you are concerned about is building, say lvl 1 (100 sectors) when you don't know if it will reach and if it doesn't, then wait till you have researched lvl 2 before you build. Upgrading them is expensive. So, until then, you are left with SJ's formula (a squared plus b squared = c squared). (sorry)
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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May 4th, 2004, 05:50 PM
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First Lieutenant
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Re: Warp Point Opening - how to measure distance?
Quote:
Originally posted by Slynky:
And remember to put a repair bay on it.
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This brings up a totally off-topic modding question -- if you put the "Emergency Energy" ability on a component (the ability that Emergency Propulsion uses), will this require that that component be repaired over a spaceyard?
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May 4th, 2004, 06:19 PM
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Shrapnel Fanatic
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Re: Warp Point Opening - how to measure distance?
Yep!
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May 4th, 2004, 08:29 PM
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Lieutenant Colonel
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Re: Warp Point Opening - how to measure distance?
Hmmm...I've never tried this, but what if you put an emergency pod on a craft with a repair bay? Couldn't it get repaired each turn after you use it so you could keep using it? Maybe I'll try this tonight...
Quote:
Originally posted by spoon:
quote: Originally posted by Slynky:
And remember to put a repair bay on it.
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This brings up a totally off-topic modding question -- if you put the "Emergency Energy" ability on a component (the ability that Emergency Propulsion uses), will this require that that component be repaired over a spaceyard?
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May 4th, 2004, 08:34 PM
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Major
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Re: Warp Point Opening - how to measure distance?
I believe that repairing an Emergency Resupply Pod in open space was considered an exploit and removed. Hence the SpaceYard requirement in recent Versions.
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