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Old November 16th, 2000, 07:36 PM

C4 C4 is offline
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Default Scenarios?

Does SEIV come with scenarios? I noticed there's a main menu button for scenarios, but there aren't any scenarios listed there.
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Old November 16th, 2000, 08:20 PM
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Noble713 Noble713 is offline
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Default Re: Scenarios?

It only comes with the tutorial, we have to make new ones ourselves.
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Old November 16th, 2000, 08:23 PM

WendellM WendellM is offline
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Default Re: Scenarios?

Here's a quote from Malfador's "What's New" section from 9/22:

"Some of you have asked about Map Editors and Scenarios editors. They don't exist yet, but they will. Probably not in time for the full release, but they will be made available soon after the release for free to all owners of SE4."
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Old November 16th, 2000, 09:47 PM

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Default Re: Scenarios?

Thanks for the info.
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Old November 16th, 2000, 09:50 PM

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Default Re: Scenarios?

Neat idea!

I remember one of the fun things we did with Starfire was set-up and play what we called "Smuggler" scenarios. One side would get a certain budget to build a single small warship, such as might be used on patrol, or by customs. The other side would get a certain budget to build a single freighter. The scenario would consist of the "smuggler" freighter entering via a warp point, and trying to make it to the planet and land, while the "customs" ship would try to stop it, either by destroying it or disabling the engines. I know this may sound simplistic, but it gave us some very intense and gripping short games.

My only doubt about adapting this concept to SE4 is in the matter of ending the battle. Currently, tactical battle in SE4 can (TTBOMK) only be ended when the 30 turns expire, or one side is totally eliminated. Such a scenario would require the ability to end a tactical battle when one ship reached a certain pre-designated objective.
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