|
|
|
|
September 24th, 2003, 10:13 AM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
non duplicate races, game design choice?
I always wondered why it was not allowed in Doms I, and wont be too in Doms II, to have duplicated races in a same game.
I suspect it is a game design choice, and not a technical one. But I fail to get strong arguments against having duplicates... on the one hand perhaps too many people would play the same races (but it seems that most people have a differing prefered race), on the other hand it would lend to even funnier scenarios to be set.
is it a feature which can * possibly * makes its appearance in a patch, someday ?
Would some of the IW team care to elaborate ?
[ September 24, 2003, 09:15: Message edited by: Pocus ]
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|
September 24th, 2003, 02:05 PM
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: non duplicate races, game design choice?
Quote:
Originally posted by Pocus:
I always wondered why it was not allowed in Doms I, and wont be too in Doms II, to have duplicated races in a same game.
I suspect it is a game design choice, and not a technical one. But I fail to get strong arguments against having duplicates... on the one hand perhaps too many people would play the same races (but it seems that most people have a differing prefered race), on the other hand it would lend to even funnier scenarios to be set.
is it a feature which can * possibly * makes its appearance in a patch, someday ?
Would some of the IW team care to elaborate ?
|
It was more than 5 years ago since that particular decision was made, so it is a bit difficult to recall the original reason was. But, if I recall correctly, we liked the feature in VGA planets. Even if I dont recall the original reason I still think it is a good setup, for the reasons you mentioned above as well as a few others. And at this stage there are technical reasons as well since it would require work on the GUI, how would multiple players of the same nation be represented on the map? in the score graphs? it would also cause incosistancies in the text etc I do not think the cause for changing the way it is is particularily strong either, so I think that the advantages of keeping the current setup and the work required for changing it makes it highly unlikely it will ever be changed.
|
September 24th, 2003, 02:39 PM
|
Sergeant
|
|
Join Date: Apr 2002
Location: Coldwater, MI
Posts: 352
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: non duplicate races, game design choice?
Personally, I like the setup as-is...although, a Pythium civil war scenario would be cool (An Empire Divided )
__________________
NOW playing: Dominions 3; Diablo 2; Silverfall; Out of the Park Baseball 9; Wrestling's Finest
wanna check out a great Cards & Dice game? www.gwfwrestling.com/home.htm
I only know one language: Hillbilly
Your mileage may vary, but mine always stays the same
|
September 24th, 2003, 02:47 PM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: non duplicate races, game design choice?
Living Ermor vs Pythium?
Well, it could simulate Pythian Civil War to some extent.
In fact, you gave me inspiration for a map.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
September 24th, 2003, 03:37 PM
|
|
Major
|
|
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
|
|
Re: non duplicate races, game design choice?
I think on this I'm with cpbeller - I kinda like that you can't have the same nation twice.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|