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  #1  
Old October 2nd, 2003, 02:28 PM

Aristoteles Aristoteles is offline
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Default Curse...

Is there a way to remove curse in Dominions 2?
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  #2  
Old October 2nd, 2003, 02:37 PM

johan osterman johan osterman is offline
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Default Re: Curse...

Quote:
Originally posted by Aristoteles:
Is there a way to remove curse in Dominions 2?
nope
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  #3  
Old October 2nd, 2003, 03:17 PM

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Default Re: Curse...

Couldn't Ritual of Rebirth or Transformation remove a curse ?

[ October 02, 2003, 14:17: Message edited by: Sunray_be ]
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Old October 2nd, 2003, 03:35 PM

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Default Re: Curse...

Quote:
Originally posted by johan osterman:
quote:
Originally posted by Aristoteles:
Is there a way to remove curse in Dominions 2?
nope
Why?
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  #5  
Old October 2nd, 2003, 03:35 PM
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Default Re: Curse...

Wish should remove that, IF the caster was cursed and that was the only thing he asked... It should be able to remove it from other commanders too, shouldn't it? Just think about all the heroic fantasy books where the heroes have to look out the powerful magician to get rid of a curse.

Getting rid of a spell that is fairly common should be possible if you really wanted. You just have to pay a price... 100 gems is quite a lot.

Does curse affect the mages? If not, maybe something should be added. Like extra few points of fatique for all spells they cast... I'm not sure is this useful though, for getting feebleminded from a lone arrow is not good for a wizards either...
Oh, do the wizards get the 'wizardly' heroic abilities in DOM2? And, are there new ones?
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Old October 2nd, 2003, 03:39 PM

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Default Re: Curse...

Yup there should be a way to remove curse.
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  #7  
Old October 2nd, 2003, 04:20 PM

johan osterman johan osterman is offline
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Default Re: Curse...

If you want an ad hoc argument you might consider that the will of the fates is unmoveable, as King Oedipus might have told you. The real reason on the other hand is that it is amusing to curse other players supercombatants and know that they are stuck with their curse and most likely will end up diseased if they ever again particpate in serious combat. It is not the ultimate equaliser, but at least it gives you a shot at getting back at that pesky supercombatant that is brutalising your armies.
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Old October 2nd, 2003, 04:22 PM
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Default Re: Curse...

I think there are "wizardly" heroic abilities. I have heard about "Adept Resereacher", or something like that.

Also, i would love to see Dominions Version of CoE's Curse. "Black Curse", perhaps?
I also know it would be a nigthmare to code...

[ October 02, 2003, 15:40: Message edited by: Nerfix ]
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  #9  
Old October 2nd, 2003, 04:46 PM
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Default Re: Curse...

I never ordered CoE, or played it much... It was fun, but it lacked so much and wasn't that good. My friends thought it was awesome though.

Anyway, what is 'The black curse'? Something to do with dopplegangers?

[EDIT: added a question)

Johan O., what did you mean with the following:
"If you want an ad hoc argument you might consider that the will of the fates is unmoveable, as King Oedipus might have told you"?

[ October 02, 2003, 15:51: Message edited by: Endoperez ]
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  #10  
Old October 2nd, 2003, 05:05 PM
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Default Re: Curse...

Nope, it has more to do with 15-year old necromancers...
Only the name, though...
Anyway, it would turn the target unit undead under the casters command, after the unit would be killed. As you can think, it would be a nigthmare to code...
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