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December 10th, 2003, 10:10 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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World map fixed
A neighbour has been added and another has been removed.
The world.zip is corrected, but there is also the fixed .map files for you who don't like to download 31 megs again.
http://www.illwinter.com/dom2/maps.html
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December 11th, 2003, 09:01 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: World map fixed
I think I'll wait until 2.05 is out to download it, but I look forward to a massive multiplayer game on Earth.
...of course... the water nations may have an advantage on an 85% water map...
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December 11th, 2003, 03:03 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: World map fixed
Quote:
Originally posted by Saber Cherry:
...of course... the water nations may have an advantage on an 85% water map...
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Pros and Cons. Looks like they handled it by making the water provinces really huge. So the water nations didnt get more provinces, maybe even less. They can come out in alot of places, but can also be attacked from alot. At least thats how it looks. I havent taken a water nation yet so I can actually see (and shift-N doesnt seem to work)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 11th, 2003, 04:15 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: World map fixed
It's not Shift-N anymore. It's now one of the map filters, which are controlled through the numbers. I think neighbours was 7, but I'm not entirely sure.
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December 11th, 2003, 04:28 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: World map fixed
Quote:
Originally posted by Endoperez:
It's not Shift-N anymore. It's now one of the map filters, which are controlled through the numbers. I think neighbours was 7, but I'm not entirely sure.
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Heehee. Thanks. One of these days I might stop thinking in Dom1 mode.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 11th, 2003, 05:42 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: World map fixed
Quote:
Originally posted by Endoperez:
It's not Shift-N anymore. It's now one of the map filters, which are controlled through the numbers. I think neighbours was 7, but I'm not entirely sure.
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It's 8.
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