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April 22nd, 2004, 02:29 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Thanked 3 Times in 2 Posts
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Bug when banishing God via Dominion?
Is there a bug when you banish a god off the map via dominion?
I use this quite commonly to kill gods rather than storming their castle since that can be quite painful.
I think the bug is when:
1) You have NOT acheived the ability to storm the castle and
2) You banish the god via lack of dominion
After this I find it quite difficult to get into the state where I can actually get into the now unoccupied castle.
It's quite fustrating. And it happens ALL of the time for me. Is this a known bug? Is the problem simply that you still have to siege the now empty castle and I get fustrated and leave? What's going on.
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April 22nd, 2004, 02:49 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: Bug when banishing God via Dominion?
Quote:
Originally posted by Huzurdaddi:
... Is the problem simply that you still have to siege the now empty castle and I get fustrated and leave? What's going on.
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Yes. I think the people inside probably still rebuild the fort. Even if not, you still have to break in, but you don't have to actually fight.
(Personally, as I've mentioned before in another thread, I'd like to see the entire enemy force become Independent and still require defeating.)
PvK
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April 22nd, 2004, 03:28 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Bug when banishing God via Dominion?
Quote:
Originally posted by PvK:
(Personally, as I've mentioned before in another thread, I'd like to see the entire enemy force become Independent and still require defeating.)
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In a 2.06 R'leyh game I was playing a few months ago I saw precisely this happen. Six Ulm provinces (including the capital) became indy when Ulm's dom got squeezed out of existence by the combined influence of myself, Machaka, and Marignon. BTW, Ulm's capital had no enemy provinces adjacent to it at the time it flipped into indy status. More interesting yet was that the now-indy Ulm capital acquired a stronger defensive force than it had when it was still Ulm. I didn't investigate further as I was more concerned with eradicating Pythium and Marignon (the #2 and #3 AI powers) at the time.
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April 22nd, 2004, 05:02 AM
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Corporal
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Join Date: Mar 2004
Posts: 54
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Re: Bug when banishing God via Dominion?
Hmm...seems strange. As far as I have ever seen, 1 turn after the god goes bust, all his forces dissapear too.
You still have to break the castle doors down, in order to get into (i.e. capture) the castles, but there are no defenses inside.
However, it could be, that when facing a previously human controlled opponent who dies, his forces remain to simulate a pseudo 'become computer controlled' event, though it doesn't seem logical.
Are you using the latest patch?
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April 22nd, 2004, 06:28 AM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: Bug when banishing God via Dominion?
On the turn the god goes white and dies, his forces will still be visible, either because the scout report is generated first, or because they're still there. However, by next turn, when you try to do anything, they will be gone.
You still, however, have to bash in the gates, which, depending on the fort type, can be somewhat difficult if your forces are not large.
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