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June 21st, 2004, 03:12 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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Interface suggestion
Unless I'm missing something, you can't tell what nations the flags represent by looking at the map. Instead, you have to go to the nation overview screen and hunt for the correct flag. I can never remember which flag is what. It would be nice if the name of the nation the flag represents appeared on the province info screen from the main map.
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June 21st, 2004, 07:29 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Interface suggestion
You're just going to have to learn to remember. It isn't that difficult a task, just 17 symbols. The only ones where there is danger of confusion if you don't look closer are Man, Mictlan and Pangaea because they all have green flags that look rather similar at a glance.
And we definitely don't need anymore clutter on the map. If it was done with a filter, maybe, but the problem is there already are nine filters for the more important stuff (okay, so I don't think the income filter is all that necessary, I always turn it off because it's so bloody annoying, but that's just imo).
Edi
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June 21st, 2004, 10:43 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: Interface suggestion
Abysia and Marignon are also pretty similar;
and I once mistook Ulm for R'yleh - bad idea.
There are some banner mods out there which improve upon that...
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June 21st, 2004, 10:59 AM
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Major General
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Join Date: Jan 2004
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Re: Interface suggestion
Cainehill once mistook Pythium for Ermor, a move that we've laughed about for some time now, on the grounds that he was told that "Ermor is purple", and Pythium is purple, but a different kind of purple.
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June 21st, 2004, 06:20 PM
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Sergeant
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Join Date: Oct 2000
Posts: 295
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Re: Interface suggestion
Arryn's site has a mod with replacement flags that make it easier to tell them apart. The only problem is that you can't use it in MP games unless everyone has it (I think).
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June 22nd, 2004, 01:02 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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Re: Interface suggestion
Quote:
Originally posted by Edi:
You're just going to have to learn to remember. It isn't that difficult a task, just 17 symbols. The only ones where there is danger of confusion if you don't look closer are Man, Mictlan and Pangaea because they all have green flags that look rather similar at a glance.
And we definitely don't need anymore clutter on the map. If it was done with a filter, maybe, but the problem is there already are nine filters for the more important stuff (okay, so I don't think the income filter is all that necessary, I always turn it off because it's so bloody annoying, but that's just imo).
Edi
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Just because YOU don't have trouble remembering don't presume others don't have that problem. And you misunderstood my post. I'm not talking about putting the names on the map. I'm talking about putting the names on the province info screen. All you would have to do is right click on the province to get the name of the controlling nation. There would be no clutter that you seem to hate so much
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June 22nd, 2004, 01:26 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Interface suggestion
Even with the standard, non-modded banners, you get used to the flags on the map and learn to recognize them after you've been playing a while. That said - Abysia and Marignon look _so_ similar when zoomed out that only a month ago I sent an army strolling into an Abysian province with a fort, thinking it was mine.
Since it was Cohen playing Abysia, I decided I might as well pretend that I meant to do that, and went to war.
What's more of a problem, imo, is the graphs, where I often find it necessary to toggle some of the nations on and off to determine which line was for C'tis vice Man vice someone else, Abysia vice Marignon, Pythium/Ermor, and Ulm/R'lyeh. It's especially bad in the big 15-17 player games.
Ah well - it gives an incentive to quickly eradicate one nation of each color.
And going back to what Norfleet said - if it's purple, and it has a Vampire Queen, it's Ermor. Even if everyone insists that it isn't, it is - it's a conspiracy.
__________________
Wormwood and wine, and the bitter taste of ashes.
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June 22nd, 2004, 01:32 AM
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Major General
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Join Date: Jan 2004
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Re: Interface suggestion
Quote:
Originally posted by Cainehill:
And going back to what Norfleet said - if it's purple, and it has a Vampire Queen, it's Ermor. Even if everyone insists that it isn't, it is - it's a conspiracy.
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Well, not anymore. They nerfed the VQ out of Ermor's selection list.
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June 22nd, 2004, 02:02 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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Re: Interface suggestion
Quote:
Originally posted by Norfleet:
quote: Originally posted by Cainehill:
And going back to what Norfleet said - if it's purple, and it has a Vampire Queen, it's Ermor. Even if everyone insists that it isn't, it is - it's a conspiracy.
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Well, not anymore. They nerfed the VQ out of Ermor's selection list. Which is strange. Vampire Queens go with undead like ham goes with eggs, like **** goes with stink, like . . . you get the idea.
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June 22nd, 2004, 05:15 AM
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Sergeant
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Join Date: Oct 2000
Posts: 295
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Re: Interface suggestion
Quote:
Originally posted by splooger:
quote: Originally posted by Norfleet:
Well, not anymore. They nerfed the VQ out of Ermor's selection list.
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Which is strange. Vampire Queens go with undead like ham goes with eggs, like **** goes with stink, like . . . you get the idea. I think the theory is that Ermor kills off all its population, whereas vampires *need* people to feed on. A vampire queen who eliminates 100% of her population has just eliminated her food source (and the source of new vampies as well, I suppose)
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