|
|
|
|
|
June 25th, 2004, 10:31 PM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
ryleh : mindbLast question
the mindbLast attack of the illithids is negated through magic resistance .
i planned to take magic 3 domain scale but if i would take drain 3 instead would that help my illithids much to make their mindbLast more efficient ?
and is there a commander in the game which is mindbLastimmune ? only mindless beeings can be mindbLast immune and a commander can never be mindless right ?
or does a commander enchanted with MR increasing items has such a high MR that the mindbLast of the illithids can only hit him with an open ended attack throw and so with such a small chance that its not worth the risk ?
which units are mindless and flying ?
i remember spring hawks and air elementals
since i plan using the unarmed illithids because they have not much resource cost / strat move of 2 against them they are probably quite efficient
are the illithids in general one of the quite good national troops which i even can use in lategame quite well ( then of course together with other good units ) or are they quite useless in mid-lategame ?
and has a horde of illithids quite a chance to kill a sc ? or is my fear true that their mr can almost not be overcome by the illithids mind bLast only like 1 of 100+ mindbLasts hits ?
|
June 25th, 2004, 10:47 PM
|
Second Lieutenant
|
|
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: ryleh : mindbLast question
A few answers:
Magic 3 will make your mindbLasts harder to resist by lowering MR, not the other way around.
Golems are mindless. You can turn a mindless unit into a commander with Gift of reason. Some spells, like Carrion reanimation, give you mindless commanders also (in this case, a soulless).
High MR on a commander helps, but is not 100% sure because of the open-ended dice, especially against large Groups. It's the best option if you have no mindless commanders.
Off the top of my head, gargoyles are also mindless & flying, IIRC and so is iron dragon, air elementals, and sylphs. Probably some others as well.
Hope this helps somewhat.
[ June 25, 2004, 21:48: Message edited by: HJ ]
|
June 25th, 2004, 11:14 PM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: ryleh : mindbLast question
|
June 25th, 2004, 11:27 PM
|
|
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: ryleh : mindbLast question
Quote:
Originally posted by Boron:
hm the gargoyles seem to me very dangerous for ryleh. which nation / theme is best suited for making quite large armies out of these ?
|
Vanheim has 3E1? dwarves.
Quote:
another question : can you move only 1 friendly province / turn underwater ?
|
Underwater movement is one province only.
Quote:
does the voice of tiamat spell find all magic sites or "only" the elemental ones like written in the manual ?
|
It finds all elemental, and only elemental sites.
Quote:
if i take a void lurker as pretender ( aquatic , 0 strat movement ) or the underwater archmage ( aquatic ) can i bring them out of the water via global spells like teleport ? or is there an item or something like that which transforms the aquatic into amphipian ?
|
If they teleport onto land without wearing an amulet of the fish, then they will die instantly on the next turn.
|
June 26th, 2004, 08:53 AM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: ryleh : mindbLast question
Quote:
Originally posted by Graeme Dice:
Vanheim has 3E1? dwarves.
|
what kind is the 1? if it is elemental e.g. there is a 25% chance to get the 1 air .
are there any other mages or mages from magic sites which have 3E1A or at least earth+airmagic ? like a 2E1A which would be quite easy to bring up to 3E1A ?
|
June 26th, 2004, 05:00 PM
|
|
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: ryleh : mindbLast question
Quote:
Originally posted by Boron:
what kind is the 1? if it is elemental e.g. there is a 25% chance to get the 1 air.
|
It's a normal random. The only mages in the game with random elemental picks are mystics, enchantresses, and Galdermen.
|
June 26th, 2004, 05:10 PM
|
Sergeant
|
|
Join Date: Feb 2004
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ryleh : mindbLast question
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Boron:
what kind is the 1? if it is elemental e.g. there is a 25% chance to get the 1 air.
|
It's a normal random. The only mages in the game with random elemental picks are mystics, enchantresses, and Galdermen. Not Galdermen...they are true randoms.
Edited: Or at least one of them is...are they 1 ele, 1 sorc ?
- Kel
[ June 26, 2004, 16:31: Message edited by: Kel ]
|
June 26th, 2004, 06:10 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ryleh : mindbLast question
Quote:
Originally posted by Graeme Dice:
The only mages in the game with random elemental picks are mystics, enchantresses, and Galdermen.
|
Wizards also have random elemental picks, plus random sorcery picks. Depending on the Wizard, it'll be 2 elemental and 1 sorcery (for a red), or 1 elemental and 2 sorcery (for a blue).
|
June 26th, 2004, 08:09 PM
|
|
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: ryleh : mindbLast question
Quote:
Originally posted by Arryn:
Wizards also have random elemental picks, plus random sorcery picks. Depending on the Wizard, it'll be 2 elemental and 1 sorcery (for a red), or 1 elemental and 2 sorcery (for a blue).
|
I forgot anout those two, thanks.
The Galderman has a random elemental, and a random sorcery pick.
|
June 26th, 2004, 08:13 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: ryleh : mindbLast question
Quote:
Originally posted by Boron:
i can't remember one but would be perhaps a funny little thing for the next patch best would be a unique which is quite expensive but then if you want your aquatic pretender can go on land after researching construction 8
|
You don't need construction 8 - there's already an item, Amulet of the Fish, Construction 6, requires Water 1 and Air 1 to create.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|