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August 1st, 2004, 09:20 PM
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Corporal
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Join Date: Jul 2004
Location: Missouri, USA
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Assassin effectiveness
Hey guys,
Are Assassins effective right out of the gate or do they need magic items to be effective? In this case it was a Marignon Assassin against an Indy commander and when I went and viewed battle he just ran off the side of the screen without doing anything as if his Morale broke (and he is subsequently gone.
Note that I did not set any combat orders because I didn't realize it went into "combat mode".
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August 1st, 2004, 09:43 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Assassin effectiveness
Depends on what you want to assassinate, and with which assassins. It's just like a fight with two people plus 5-10 bodyguards for the defender, and no retreating.
Unequipped assassins will usually kill most priests, sages, weak mages and such, but may have a harder time against commanders, mages with tricks, or people with bodyguards assigned.
PvK
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August 1st, 2004, 10:02 PM
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Sergeant
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Join Date: Jun 2004
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Re: Assassin effectiveness
It is easy to practice this in SP. The Machaka ones are pretty good out of the box & difficult to improve isn the short term. The others have mixed success
Pickles
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August 1st, 2004, 10:37 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Assassin effectiveness
C'tis ones are pretty awesome. Give them a nature gem and a skullstaff, and they are match for almost any normal commander.
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August 1st, 2004, 10:39 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Assassin effectiveness
Your regular "poison dagger and leather armor" assassin isn't too good... but they're cheap, and have all the usual equipment slots if you must.
Abysian Slayers are a touch nastier, IIRC; C'tis Empoisoners are mage-assassins; R'lyeh Star Children can mind bLast and have Astral-1; Machakan Bane Spiders are very well-equipped and trained.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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August 1st, 2004, 10:46 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Assassin effectiveness
Assasins should be equipped, but some cheap items come a long way. Especially if they summon friends. You do not need Bottle of Living Water, though, simple Skull Talisman is often enough. It might work even against priests as Banishment is not very precise...
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August 1st, 2004, 11:45 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Assassin effectiveness
Oh, and don't forget the best assassin of all: The Lord of the Night
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August 1st, 2004, 11:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Assassin effectiveness
Lord of Night is kewl. But nothing beats a pretender assassin.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 2nd, 2004, 02:51 AM
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Corporal
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Join Date: Jul 2004
Location: Missouri, USA
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Re: Assassin effectiveness
So that would explain my ineffective attempt at an assassination against an Indy commander. It just boils down to 1 vs 1 combat (or more I suppose).
Stealth adds no bonuses (you know, the traditional stab the guy in the back scenario) it seems except for the fact that it got me into the province unnoticed in the first place, correct?
Krool
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August 2nd, 2004, 03:18 AM
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Major General
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Join Date: Jan 2004
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Re: Assassin effectiveness
Quote:
Originally posted by KroolDeath:
Stealth adds no bonuses (you know, the traditional stab the guy in the back scenario) it seems except for the fact that it got me into the province unnoticed in the first place, correct?
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Correct. And the defender gets to act first, as in any combat.
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