|
|
|
|
|
April 26th, 2005, 07:16 AM
|
Private
|
|
Join Date: Apr 2005
Location: USA
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
emergency movement pods
Greetings,
Another stupid question from Jestak:
I installed an emergency movement pod on my starship and I can't figure out how to use it. I tried to right/left click, I tried to find out a special button. I am sure it is as obvious than the nose in a face. Anyone can tell me how to use it exactly?
Thank you
__________________
Life is too short not to enjoy each day.
|
April 26th, 2005, 07:53 AM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: emergency movement pods
Heh, there is no stupid question, except the one that goes unasked. There should be a Use button in the main menu, enabling you to activate the Emergency Propulsion component. If you are playing in a simultaneous game, the extra movement points will *not* appear right now, but they will be used when the turn is executed.
|
April 26th, 2005, 08:01 AM
|
Private
|
|
Join Date: Apr 2005
Location: USA
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: emergency movement pods
Greetings,
Thank you for the answer. I am playing against comps for now because I am still learning the game.
However, I still don't see the button. I click on the fleet or on the ship and I don't see it. I must be really blind.
Thank you
__________________
Life is too short not to enjoy each day.
|
April 26th, 2005, 08:36 AM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: emergency movement pods
A fleet cannot use Emergency components; the button will only be available for a single ship. So, select an unfleeted vessel (or remove a ship from its fleet), and look at the list of buttons: there should be a button resembling a weapon on the right, a few columns to the left of the pink arrows (the "replay movement" buttons).
Only ships outside of a fleet and equipped with Emergency devices will have this button displayed; otherwise, it will be greyed out.
|
April 26th, 2005, 10:43 AM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: emergency movement pods
Quote:
Alneyan said:
Only ships outside of a fleet and equipped with Emergency devices will have this button displayed; otherwise, it will be greyed out.
|
Note to SEV betatesters: please mark this as a bug if it works the same way in SE5!
|
April 26th, 2005, 11:47 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: emergency movement pods
There is a problem, though.
Not all ships have the same emergency components and not all emergency components have the same ability amounts.
Even ships of the same design may have different emergency components intact.
And even if they do have equivalent strength components, the side effects of destructively using said components are not known.
EG:
Engines with EP ability. Using the engine gives you a 1-turn speed boost at the expense of slower travel until it is repaired.
Except in a fleet of ONE SHIP, trying to apply the "use component" order to a whole fleet is just asking for trouble.
__________________
Things you want:
|
April 26th, 2005, 11:58 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: emergency movement pods
Apply it to types of ships?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
April 27th, 2005, 11:47 AM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: emergency movement pods
Quote:
Suicide Junkie said:
Except in a fleet of ONE SHIP, trying to apply the "use component" order to a whole fleet is just asking for trouble.
|
That's why it's a bug. It needs a whole different UI.
|
April 27th, 2005, 12:21 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: emergency movement pods
I don't see what the problem would be if the "Use Component" icon were available to fleets. It seems to me that it should work that way. All the ships in the fleet with EPP's would activate their EPP's and fleet movement is limited by the slowest ship. Fleet movement mechanics already work this way with ships of different speeds. A spaceyard ship or two in the fleet would allow doing it again the next turn. Why would this be so bad?
__________________
Slick.
|
April 27th, 2005, 01:22 PM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: emergency movement pods
That would work fine for Emergency Movement, where you'd generally want all the ships with that component to use. It wouldn't work so well with somehthing like Emergency Supplies, when you might only want some of the ships with that component to use it.
What the button should do when you click it is ask you:
1) Which Component to use
2) Which ships to use that component (via some sort of sortable list, with some ease-of-use functionality such as "select all", "select all of same design", etc.)
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|