|
|
|
|
|
August 29th, 2005, 12:28 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Why didn\'t the ghost king rout?
Can someone look at the battle replay in Caelum and tell me why the ghost king didn't rout when the rest of the army was destroyed? I lost a lot of vine ogres in that battle. Thanks.
|
August 29th, 2005, 04:34 PM
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why didn\'t the ghost king rout?
Bug?
|
August 29th, 2005, 05:13 PM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Why didn\'t the ghost king rout?
I don't think normal routing rules persist when defending a castle. It would seem to me that your commaders won't retreat unless instructed to; dunno whether it's a bug, feature, or the anchovies from the dinner yesterday.
|
August 29th, 2005, 07:52 PM
|
|
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: Why didn\'t the ghost king rout?
Isn't the ghost king immortal? I think I remember reading somewhere that immortal pretenders never rout. Please correct me if I'm wrong. Wouldn't be the first time!
|
August 29th, 2005, 07:58 PM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Why didn\'t the ghost king rout?
He's not immortal. You're thinking Vampire Queen, I'm sure
|
August 29th, 2005, 08:07 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why didn\'t the ghost king rout?
There's been a number of inconsistencies in the routing mechanism for quite some time. I believe the term is "bugs", albeit the devs have never actually commented on whether or not it's a "feature".
__________________
Wormwood and wine, and the bitter taste of ashes.
|
August 29th, 2005, 09:27 PM
|
First Lieutenant
|
|
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Why didn\'t the ghost king rout?
I think Jurri is right and it has to do with defending a castle. Don't retreating units from a castle defense die anyways? They might as well stay and fight to the end
|
August 29th, 2005, 11:56 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
|
|
Re: Why didn\'t the ghost king rout?
Units can, unfortunately, escape from a siege if they own an adjacent province.
However, a commander in a castle never runs away because of losing all the troops under his command. If it makes you feel better, consider that the Ghost King still has troops under his command - the castle archers. You can't attack them, and you can't interact with them, but they are there. And they never run.
Note that troops will run away like little girls if they have no commanders. It's just that the other way will never happen.
-Frank
|
August 30th, 2005, 10:33 AM
|
|
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: Why didn\'t the ghost king rout?
Quote:
FrankTrollman said:
(...) However, a commander in a castle never runs away because of losing all the troops under his command. (...)
|
Does this imply that an SC will keep fighting if it commands a single limping blind armless archer sitting in the rear of the battlefield? Or does this merely say that the Moloch's personal imp horde is not a hindrance in the case of fighting castle stormers (since the auto-rout by loosing all troops will not occur)?
|
August 30th, 2005, 10:38 AM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Why didn\'t the ghost king rout?
Both are true - as long as the archer doesn't rout.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|