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October 7th, 2005, 07:53 PM
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Colonel
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LZ-Xray topo map
After several days of map work I have almost completed the topo stage of the LZ-Xray map.
The next post shows part of the topo map.
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October 7th, 2005, 07:56 PM
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Colonel
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Re: LZ-Xray topo map
Here is the topo prototype:
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October 8th, 2005, 01:35 PM
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![Double_Deuce's Avatar](image.php?s=922736a026e8ba756ebe448c1de65317&u=6733&dateline=1342885469) |
Major
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Re: LZ-Xray topo map
Excellent job on that map Pyros!
Thats kind of how I do it except I put a level 10 hill at each grid connection where you put the digit grid coordinates. I haven't done it for a while and so am kind of rusty. I'll have to get back into practice.
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October 10th, 2005, 03:54 PM
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Colonel
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Re: LZ-Xray topo map with water
I added the water element:
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October 10th, 2005, 03:56 PM
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Colonel
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Re: LZ-Xray topo map with dense forest - stage 1
I added the dense forest locations (dense green)
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October 12th, 2005, 03:47 AM
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Private
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Re: LZ-Xray topo map with dense forest - stage 1
Wow, gotta admit that's very impressive ![](http://forum.shrapnelgames.com/images/smilies/shock.gif) , I love the way you did the contour lines.
__________________
St�phane Moutin-Luyat
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October 12th, 2005, 07:28 AM
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Colonel
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Re: LZ-Xray topo map with dense forest - stage 1
Stephane,
The bad thing is that with all the vegetation on it (dense forest) the curves won't be visible...
cheers,
Pyros
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October 12th, 2005, 10:16 AM
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Major
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Re: LZ-Xray topo map with dense forest - stage 1
Pyros, you need to write a map making tutorial at some point and use this map as the basis/example.
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October 12th, 2005, 11:16 AM
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Colonel
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Re: LZ-Xray topo map with dense forest - stage 1
Perhaps we could make this map tutorial a joint effort!
cheers,
Pyros
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October 12th, 2005, 03:35 PM
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Colonel
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Re: LZ-Xray topo map with seconda forest
I added secondary trees and short green (modified)
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