.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 16th, 2006, 10:57 PM

Fate Fate is offline
Sergeant
 
Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
Fate is on a distinguished road
Default A simple Idea for Dom 3 (I think)

Maybe you can already mod this in to Dom II, but it would be a nice standard feature for dominions, in the start-up screen. A tech limit.

I noticed that, in playing the demo of Dom I (for the no-turn limit, the turn limit isn't that bad in the Dom II demo, but the fact it exists puts quite some pressure on you). In that game, fast research + swarms of mages were good, but there were no "SC's" because you jsut couldn't get the spells/items for it (though you could get decent thugs, as I understand the terms). Suffice it to say, it plays very differently.

So I was thinking as I read about what everyone thought about how SC/mage/gem based the end-game was, some people might not like it, and so a research limit might be an interesting feature. And maybe, if it could also be done, a research bonus for the mage-lovers. I think I would like it.
Reply With Quote
  #2  
Old February 17th, 2006, 12:41 AM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: A simple Idea for Dom 3 (I think)

It is a good idea. There is actually a mod which limits the spells to a certain level. I think it might be 4? Not sure.
Reply With Quote
  #3  
Old February 17th, 2006, 05:18 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: A simple Idea for Dom 3 (I think)

I think a version which limited it to 4 was the original one, but versions for different levels were quickly made after the idea was presented. I don't know where one could find them, though.
Reply With Quote
  #4  
Old February 17th, 2006, 08:44 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: A simple Idea for Dom 3 (I think)

What you are looking for are the Null mods; SC has made the Null Spells one, and I did the Null Items mod (if you want to restrict items as well as spells).

These mods do absolutely nothing by default, but have all the paths/research levels set, so it is relatively straightforward to change something. If you want to restrict spells to level 2 of research, do a simple Find & Replace on "researchlevel 3", "researchlevel 4"... through "researchlevel 9", replacing them all by "researchlevel -1" (I think it is -1 to disable the spell).
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.