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May 23rd, 2006, 01:44 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Spin Cycle, take two!
Remember the "Spin Cycle" game at PBW? Well what about this - I call it "Eye of the Storm"!
Custom map with several rings of systems surrounding a central system. (Which contains a ringworld, of course!) The closer you get to the center, though, the more random ship movement you have. Also, as in Spin Cycle, the warp points going around the circumference of are one-way (alternating clockwise and counterclockwise as you progress inward), while the radial warp points are two-way.
Hmm, I wonder what if we left SM tech on... if there is a one-way warp from A to B, and you're sitting in B, what happens if you try to create a warp to A??? Do all ships trying to warp from A to B now come out at your new warp point? Or are you just not allowed to create it?
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The Ed draws near! What dost thou deaux?
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May 23rd, 2006, 02:46 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Spin Cycle, take two!
I believe that if there is a WP between A and B, the game will not allow you to build a WP between A & B until you destroy the first one. Only one WP between any two systems allowed at any given time.
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May 23rd, 2006, 04:51 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Spin Cycle, take two!
i think that limit only applies to making wormholes in gameplay. The map editor will let you do whatever you want, be it mulitiple wormholes, or one-way wormholes, or whatever.
im not positive on the multiple wormhole thing, though. And I cant test from where i'm at.
of course, since the wondering is about SM in the game, it probably wont work. HOWEVER, since the wondering is about a one-way wormhole, the game might not read that there is already a wormhole in system B and it might let you do it.
I think someone should actually test this one, as its a really good question.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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May 23rd, 2006, 07:10 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Spin Cycle, take two!
Disabling stellar manip should be the first thing you do.
Can't have people ruining the whole point of the map.
With the map editor, you can even create warppoints from a system to another sector in the same system.
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Things you want:
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May 23rd, 2006, 09:53 PM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: Spin Cycle, take two!
Quote:
Suicide Junkie said:With the map editor, you can even create warppoints from a system to another sector in the same system.
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Hadn't even thought of that!
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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